I was reading this wiki page about the transparency effects on the SNES: https://wiki.superfamicom.org/
It answered most of my questions, but I'm still left with one: Can the SNES use two different transparency effects at the same time? Like, can I have part of the screen use a subtraction method, and part of the screen use an addition method?
If so, what are the limitations? Can I run both effects on one layer, or would I need to use two layers, one for the addition and one for the subtraction?
And as I write this it occurs to me that I should check about something else. When the SNES is using a transparency effect on a background layer, does the effect need to work across the whole layer? Or could I, say, have layer 3 display my health bar and such at the top of the screen, and then apply a lighting effect in the play area?
It answered most of my questions, but I'm still left with one: Can the SNES use two different transparency effects at the same time? Like, can I have part of the screen use a subtraction method, and part of the screen use an addition method?
If so, what are the limitations? Can I run both effects on one layer, or would I need to use two layers, one for the addition and one for the subtraction?
And as I write this it occurs to me that I should check about something else. When the SNES is using a transparency effect on a background layer, does the effect need to work across the whole layer? Or could I, say, have layer 3 display my health bar and such at the top of the screen, and then apply a lighting effect in the play area?