Here's an experiment I have been making:
http://www.smspower.org/forums/viewtopic.php?t=13923
It's an 64x48 2bpp 10fps video player; so far, I have only implemented it on the Sega Master System but the algorithm is pretty simple to implement, specially for systems that use a tile based background.
http://www.smspower.org/forums/viewtopic.php?t=13923
It's an 64x48 2bpp 10fps video player; so far, I have only implemented it on the Sega Master System but the algorithm is pretty simple to implement, specially for systems that use a tile based background.