Hello friends I have a doubt, my cartridge megaman 6 board broke and my question is this. Megaman 6 uses a board tg-rom and I have a board ts-rom, would be possible to make a reproduction with this board, removing the chip chr and prg adding only, I say that this game requires only prg file, does not require the chr
I know these three:
- You would need to replace the PRG ROM with an EEPROM. This requires rewiring to make the pinout match.
- You would need to replace the CHR ROM with a 6264 SRAM.
- Some T*ROM boards are missing some of the pins in the middle of the edge connector. One of those pins is required to make CHR RAM games such as Mega Man 4, Mega Man 6, and Ninja Crusaders work.
tepples wrote:
I know these three:
- You would need to replace the PRG ROM with an EEPROM. This requires rewiring to make the pinout match.
- You would need to replace the CHR ROM with a 6264 SRAM.
- Some T*ROM boards are missing some of the pins in the middle of the edge connector. One of those pins is required to make CHR RAM games such as Mega Man 4, Mega Man 6, and Ninja Crusaders work.
I can make the connection eeprom, but I. Dont have the 6264 chip SRAM could add other diferent
cinderglacius wrote:
Hello friends I have a doubt, my cartridge megaman 6 board broke and my question is this. Megaman 6 uses a board tg-rom and I have a board ts-rom, would be possible to make a reproduction with this board, removing the chip chr and prg adding only, I say that this game requires only prg file, does not require the chr
The cartridge broke? What exactly broke? Open the game and check for corrosion or more likely broken circuit traces. Broken traces can be repaired usually. Once fixed the game will work perfectly again. Since you have the original MaskROM, your game is definitely saveable. You don't need any eprom.
If the board cannot be fixed, you could possibly get a new one. But first check the board it is on now. Take high resolution pictures and post them. Both sides of the board.
Send a high res picture of the board.
SkinnyV wrote:
Send a high res picture of the board.
Already today I got one board of megaman 4 only $ 6, now just need to put the eprom of megaman 6, the rom mask was destroyed together board sorry for Picture I could not upload the pictures because I was looking for a board and I was lucky
MottZilla wrote:
cinderglacius wrote:
Hello friends I have a doubt, my cartridge megaman 6 board broke and my question is this. Megaman 6 uses a board tg-rom and I have a board ts-rom, would be possible to make a reproduction with this board, removing the chip chr and prg adding only, I say that this game requires only prg file, does not require the chr
The cartridge broke? What exactly broke? Open the game and check for corrosion or more likely broken circuit traces. Broken traces can be repaired usually. Once fixed the game will work perfectly again. Since you have the original MaskROM, your game is definitely saveable. You don't need any eprom.
If the board cannot be fixed, you could possibly get a new one. But first check the board it is on now. Take high resolution pictures and post them. Both sides of the board.
I guess the keyword is
Quote:
... to make reproduction...
Well he mentioned the board broke. He didn't till now mention the MaskROM was destroyed. I don't know how you managed the total destruction of the game. So this is back to our usual, how do I bootleg games, type of post.
What a surprise. That was partly why I was asking for the board picture, I knew there was none. Seriously man, stop being such a cheapstake trying to make reproduction of a game you could get for about 30$ on ebay geez.
Can I have the Mega Man 4 MaskROM? Please don't throw it in the trash.
This guy probably never had any broken Mega Man cart in the first place, it was just a lame excuse to get people to tell him how to make a reproduction. Because he can't even figure this by himself.
Bregalad wrote:
This guy probably never had any broken Mega Man cart in the first place, it was just a lame excuse to get people to tell him how to make a reproduction. Because he can't even figure this by himself.
this forum seems a place to critical, not to help
SkinnyV wrote:
What a surprise. That was partly why I was asking for the board picture, I knew there was none. Seriously man, stop being such a cheapstake trying to make reproduction of a game you could get for about 30$ on ebay geez.
is very easy for you to get things on ebay, just because you live in United States, but there are many people like me who do not have the ease of getting things, I live in Mexico and I believe me here is not easy to get these cartridges and talking board of the mask ROM megaman 6 broke, the reason for the breakup is that my son took the cartridge and put it on the floor of the garage and start the car and move it crush the cartridge with a rim, uncover and verify the card was made pieces end up throwing it out the day yesterday, luckily I found the same board only change the prg of megaman 4 for a eprom megaman 6 prg
I think it was a mistake to ask for help here I can only say thanks for nothing
When people show up here and take information here and fake games they can't get and then also ebay them for ludicrous amounts of money, you have them to blame. We're tired of it, so we really don't care. This is a forum of progress and software/hardware development, not forgery.
Good riddance, I guess. Sorry for your 1 in a million situation, if it ever even happened, haha.
Lol, if you really rolled over it with your car, I highly doubt you would have any PRG or CHR IC intact. Also, I sold thing on Ebay to people living in Mexico 2 or 3 time before and it didn't seem such an issue for them. You also have plenty of forum like Nintendo age where you can easily buy guy from user and Mega Man 6 is really not that expensive. Also, the fact that you seem to make up story won't make it easier for you to get help, specially on making reproduction of common game. Just go to bootgod's cart list and check the list of games using the same board/mapper and stop trying to make everybody cry with your stories
What was your son doing alone in the garage with your Mega Man 6 game in the first place
cinderglacius, can we have a proof pic of smashed cart? Legal ROM chips to be exact. Why not, you have it, do you?
P.S. this drama sounds different to compare with hot glue sculptures
The only other games using the same board as Mega Man 6 are Ninja Crusaders and Mega Man 4.
Quote:
my son took the cartridge and put it on the floor of the garage and start the car and move it crush the cartridge
Your son took the cart and just put it on the floor in the garage and you happened to run it over?
If this is true and I was you, then I would have known people wouldn't believe me and made up a more believable lie
Oh, and to you other guys. My grandmother happened to drop my flintstones 2 cart from a helicopter right into a volcano while she was visiting iceland last week!! How can I make a perfect replica? (It must be close enough to fool people on ebay)
Hi All, I live in Australia, and all Original Megaman cartridges are expensive as is the postage if your willing to pay it. I've been lucky for some time and managed to collect original MM2-MM4, could not bring myself to PAy $100 for MM5 so I made that, but for some reason can not get my hands on a PAL version of Megaman 6, this is very rare and if found can be ridiculously expensive to buy. I have now come to the reality if I want to play this on the original hardware, I either pay over $100 on ebay + postage for the original or piggyback a rom image onto Megaman 4, though it really grates me to damage my original Megaman 4 to be able to play MM6. My only ask, is does anyone know where I may find a Rom Image of MM6 that is is PAL, im almost contemplating flashing a NTSC image on a 4mbit flash and trying but I would rather not, if I can find a PAL image first. Does one exist anywhere? Or a reasonably priced original actually exist? I would rather own the original than use a Rom image also - you know drastic measures when your itching to play the real thing....
Another Question, does anyone know where I can get hold of the top of the outer shell of a top loader nes, I own a PAL version of a top loader, but many moons ago a soldering iron was dropped on the top of it and this sadly left an ugly impression on it, do spares of these exist?
Mega Man 6 for PAL is not rare. It just doesn't exist at all. It was never released. You posted here previously and were told this.
If you play Mega Man 6 on a PAL system be aware that the music will play back at a different than intended rate. Why haven't you considered getting it on Playstation 2 via the Mega Man Anniversary Collection? It would play better on there. I know you want "original hardware" but unfortunately you can't do that without a NTSC NES or Famicom system. Also, you don't need to cut up your Mega Man 4 cartridge. I don't know why you'd even consider doing that if a PAL Mega Man 4 is as rare as you say it is.
There are brand new MMC3 PCBs available that support TGROM. There is no need for donors.
I don't remember asking this before, must have been a while ago.....
Luckily, I didn't purchase MM6 (PAL) on ebay - as this would have been an NTSC one then.
The cheapest NTSC toploader I've found on ebay is about $100 AUS including postage.
Anyone got a spare one floating about I could buy for cheaper?
I do love the old hardware. So I do feel attached to keeping it original as much as possible.
I've played a couple of NTSC games on my PAL toploader and some work perfect (as could be reasonably expected)
Some had massive graphical glitches/corruption, why is that?
I would have thought the games would have played slower certainly,
and sound would have had a couple of hickups, but not such graphical corruption? What's the cause?
I played Heroes of the lance, and most of the background was completely corrupted.
I thought it may have been a dirty cartridge at the time so I cleaned it with the same result. weird.
Anyone got any ideas?
This page on the wiki covers most of the differences:
http://wiki.nesdev.com/w/index.php/Clock_rateThe pitches in the APU look up tables (for DPCM and sample playback) were changed, attempting to compensate for the slower CPU in the PAL NES.
majekle wrote:
The cheapest NTSC toploader I've found on ebay is about $100 AUS including postage.
Top loaders are considerably more expensive than front loaders... OTOH, shipping top loaders is probably more expensive, but you should still check them out.
Quote:
Some had massive graphical glitches/corruption, why is that?
I would have thought the games would have played slower certainly,
and sound would have had a couple of hickups, but not such graphical corruption? What's the cause?
Some video effects rely on synchronization between the CPU and the PPU, which run in parallel: while the CPU is running the program, the PPU is rendering the picture to the TV. Effects that modify the picture as it is rendered require the PPU to be intercepted at the precise moments where these changes should take place, so the CPU runs some dummy timed code to wait for such moments. Since the CPU/PPU speed ratio is different between PAL and NTSC consoles, code timed for one region will not work on the other.
This difference (along with the different frame rate) also means that the amount of time the CPU has to run the program each frame is different between PAL and NTSC, which could affect anything really, including the music, depending on how the game is programmed.
There are means to prevent most of these problems, and it's perfectly possible for a game to adapt itself to the console it's running on (many homebrew games do that), but most developers didn't code games that way.
The Mega Man 6 PAL you saw might have been the NTSC version with the CIC (lockout chip) swapped with a PAL CIC. Then they just raise the price. It's possible they could even have made a fake Mega Man 6 PAL label. Mega Man 6 I think will run OK in PAL mode, but there will be no adjustments like what may have been made in the PAL versions of Mega Man 1 - 5. Generally they atleast adjust the tempo and pitch of the audio so it sounds correct. I have no idea if they alter the speed of anything in game to make it feel more like the original speed.
My brother in law had some Chinese pirate MM6 which was adapted properly for PAL console. I think.
Quote:
I have no idea if they alter the speed of anything in game to make it feel more like the original speed.
As far I know only SMB and SMB3 did that.
It seems the top loader nes clones are quite cheap on ebay.
Are any of them any good?
What are the retro bit clones like?
If I can't get a top loader ntsc nes I may have get a clone
Just to play MM6 for starters. Bummer!
The YoBo famiclones are decent, but do not support MMC5 and have inverted duty cycles for the square waves. This makes music playback and sound effects noticeably different on certain games (TMNT for one is very noticeable).
The entire PCB for the thing is just larger than the cartridge connector, and the slot is not a very tight fit. This results in hangs and resets when barely bumping the unit or pulling on the controller cable due to cart wiggle.
The controllers included with the YoBo are actually decent for aftermarket controllers, but the button action wares out after only a few hours of play. Certainly use original controllers on this thing.
These are $20 new in the US at retail stores. I've seen them for less than $12 shipped on E-Bay from Hong Kong to the US.
While I wouldn't recommend a YoBo over an origional, it's certainly a workable solution if you don't care to spend that kind of cash on a legacy console. I can buy a used XBox 360 for the same price as a top-loader NES, so it's a no-brainer
qbradq wrote:
The YoBo famiclones are decent, but do not support MMC5 and have inverted duty cycles for the square waves. This makes music playback and sound effects noticeably different on certain games (TMNT for one is very noticeable).
There are a few other games that will not work if the MMC5 does not. ROM nametables are used by Namco 163 (mapper 19, e.g. Battle Fleet, Japan only), Sunsoft 4 (mapper 68, e.g. After Burner, U.S. too), and the JY Company HKO games (mappers 209 and 211, e.g. Power Rangers 3, release market unknown). Using nametable memory as pattern memory is supported by the Namco 163, but we don't have documentation as to which games use it. Finally, games supporting four-screen layout, such as Napoleon Senki (Japan), Gauntlet (US), and Rad Racer 2 (US) won't work either.
Oh! So that's why RR2 didn't work
It did the same thing in my toaster (which was in very bad shape at the time) and thought it was a faulty cart. Looking back on it a faulty connection on the console was more likely.
SkinnyV wrote:
Lol, if you really rolled over it with your car, I highly doubt you would have any PRG or CHR IC intact. Also, I sold thing on Ebay to people living in Mexico 2 or 3 time before and it didn't seem such an issue for them. You also have plenty of forum like Nintendo age where you can easily buy guy from user and Mega Man 6 is really not that expensive. Also, the fact that you seem to make up story won't make it easier for you to get help, specially on making reproduction of common game. Just go to bootgod's cart list and check the list of games using the same board/mapper and stop trying to make everybody cry with your stories
What was your son doing alone in the garage with your Mega Man 6 game in the first place
Eh, I very specifically went out of my way to run over a few things with a car, including a Game Boy, GB Cartridges, and a few NES cartridges. Plastics got cracked plenty, but nothing ceased to work.
I've had a different experience: I stepped on my Mighty Final Fight cart and it instantly stopped working. Really sucked. I was like 12 at the time and didn't even think about opening the thing up to try and figure out what was wrong.
Say what you will about MFF, it's a damn good game