My emu use a crappy LUT to manage pallete colours when its time to render. I would like to do it like a real NES (hue, saturation) and then convert the result to RGB as the wiki explain. The thing that i don't undestand anything about video signal composition.
I have been searching the web about the topic and have found some information, but it's very short/basic.
Does anybody know a good book/article explaining this topic?? I know video composition is a big topic, but something to start with.
thxs.
I have been searching the web about the topic and have found some information, but it's very short/basic.
Does anybody know a good book/article explaining this topic?? I know video composition is a big topic, but something to start with.
thxs.