Out of curiosity, does anyone know or have a copy of the old LoopyNES source code that was entirely made in assembly? It was originally in this link
http://home.comcast.net/~olimar/NES/loopynes.zip but it has been dead for quite sometime. I use to have it in the past but lost it due to a harddrive crash. I wanted to look into it for educational purposes. Thanks in advance
Fortunately, I also have a copy of "loopynes.zip" sitting on my PC as well.
Much of the stuff formerly at the ~olimar site is now at
https://3dscapture.com/NES/
I think I found it on one of the sites mentioned in this thread a couple of weeks ago. Now, if somebody could find the long lost Nesticle source code...
Thank you so much. Its amazing a piece of history like that can almost vanish off the internet.
NewRisingSun wrote:
I think I found it on one of the sites mentioned in this thread a couple of weeks ago. Now, if somebody could find the long lost Nesticle source code... ;)
I can't determine if the winking face here is implying sarcasm or if you know of some "magic Nesticle source code" different than the one that was already stolen back in the late 90s.
I only mention this because I got hit up privately on Twitter for this exact thing back in January, and told the individual that there *are* people/places that have said source but that I myself do have it but have never looked at it + would feel extremely unethical if I was to distribute it. The reason I have it to begin with is because the archive is a "stolen source code" compilation of 3 emulators at the time, one of which was VeNES, an emulator I helped create/worked on.
Surely being in possession of stolen source code is a crime?
WedNESday wrote:
Surely being in possession of stolen source code is a crime?
It depends. The problem raises when you compile & create a program, and claims it's yours.
Seems that the guy who stole the code passed away in 2016.
Would this code be helpful to some programmer/emu author today or it's just another obsolete piece of emulation history?
I think loopynes possibly may have been the fastest NES emu ever made for PCs. I was using an IBM PS/1 (386 @ maybe 20mhz) at the time, and I remember NESticle being about 30~40 fps while the older version of loopynes was like 50~60. The later version had much more accurate PPU emulation, but it was around the time I upgraded my PC so I didn't really notice what the performance difference was. Next system was a 486DX2/66 and it ran both emulators at full speed.
Well if you want to run 10000 instances of a NES emulator, LoopyNES or Nesticle might still be useful for that.
Dwedit wrote:
Well if you want to run 10000 instances of a NES emulator, LoopyNES or Nesticle might still be useful for that.
Hmmmm...
Many NES games running on server side could benefit from that.
Maybe a multi NES competition with a single server running all the games?
NewRisingSun wrote:
Now, if somebody could find the long lost Nesticle source code...
Looks like you can!
Forest of Illusion (@forestillusion) shared it
here.Have fun!
Yeah, and that guy really shouldn't have done that. Sad.
Does it really matter, though? It's 2019, nobody is winning or losing anything from something this old (and useless, really) being released after all this time.
Even if the NES emulation part is very inaccurate, it still exists as example code for everything else. There's the GUI, there's the DirectDraw system, there's the Netplay system, the NES movie system, and now the savestate system can finally be fully documented.
koitsu wrote:
Yeah, and that guy really shouldn't have done that. Sad.
It had to be done. No point making the code inaccessible. It was uploaded for preservational purposes. NES ROMs are also distributed, but some how that's not "morally wrong". I'm *pretty* sure that would also be against the dev's wishes.
togemet2 wrote:
NES ROMs are also distributed, but some how that's not "morally wrong". I'm *pretty* sure that would also be against the dev's wishes.
I was gonna say the same thing before but ended up not doing it... but yeah, this double standard is annoying sometimes.