Hi all,
While rewriting/toying with my emu, I changed something (can't remember what) that led it to a strange behaviour on SMB. When any sprite gets higher than the stats, screen scrolls to some random position and then the game hangs.
The point is that my emu passes all Blargg's sprite hit/overflow tests.
Any clue on what the problem is?
Thanks!
While rewriting/toying with my emu, I changed something (can't remember what) that led it to a strange behaviour on SMB. When any sprite gets higher than the stats, screen scrolls to some random position and then the game hangs.
The point is that my emu passes all Blargg's sprite hit/overflow tests.
Any clue on what the problem is?
Thanks!