tepples wrote:
So to get the actual RGB values, one would first look them up in your palette table to get the NES color and then look up the NES color in the PlayChoice palette to get the RGB color. Do I understand you correctly?
Code:
/* Note: color $0f in VS CastleVania -> color $00 in NES palette */
unsigned char nes[64] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27,
0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f
};
unsigned char golf[64] = {
0x00, 0x27, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x25, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x19,
0x10, 0x21, 0x12, 0x13, 0x14, 0x29, 0x16, 0x17,
0x18, 0x0f, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f,
0x20, 0x36, 0x22, 0x23, 0x24, 0x25, 0x10, 0x27,
0x28, 0x29, 0x2a, 0x2b, 0x30, 0x0f, 0x2e, 0x30,
0x30, 0x31, 0x32, 0x33, 0x34, 0x01, 0x36, 0x37,
0x38, 0x39, 0x07, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f
};
unsigned char platoon[64] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x09, 0x06, 0x15,
0x20, 0x09, 0x0a, 0x05, 0x0c, 0x28, 0x0e, 0x30,
0x21, 0x11, 0x12, 0x20, 0x14, 0x15, 0x16, 0x17,
0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f,
0x20, 0x21, 0x22, 0x23, 0x24, 0x0c, 0x26, 0x27,
0x28, 0x07, 0x2a, 0x2b, 0x2c, 0x2d, 0x26, 0x0f,
0x30, 0x19, 0x32, 0x0a, 0x34, 0x35, 0x36, 0x16,
0x38, 0x11, 0x3a, 0x3b, 0x3c, 0x3d, 0x18, 0x3f
};
unsigned char castlevania[64] = {
0x0f, 0x27, 0x18, 0x3f, 0x3f, 0x25, 0x3f, 0x34,
0x16, 0x13, 0x3f, 0x3f, 0x20, 0x23, 0x3f, 0x0b,
0x3f, 0x3f, 0x06, 0x3f, 0x1b, 0x3f, 0x3f, 0x22,
0x3f, 0x24, 0x3f, 0x3f, 0x32, 0x3f, 0x3f, 0x03,
0x3f, 0x37, 0x26, 0x33, 0x11, 0x3f, 0x10, 0x3f,
0x14, 0x3f, 0x00, 0x09, 0x12, 0x0f, 0x3f, 0x30,
0x3f, 0x3f, 0x2a, 0x17, 0x0c, 0x01, 0x15, 0x19,
0x3f, 0x3f, 0x07, 0x37, 0x3f, 0x05, 0x3f, 0x3f
};
unsigned char excitebike[64] = {
0x3f, 0x3f, 0x3f, 0x22, 0x1a, 0x20, 0x3c, 0x09,
0x01, 0x0f, 0x30, 0x0f, 0x3f, 0x3f, 0x3f, 0x30,
0x32, 0x1c, 0x23, 0x12, 0x38, 0x18, 0x17, 0x3f,
0x0C, 0x3f, 0x3f, 0x02, 0x16, 0x3f, 0x3f, 0x3f,
0x3f, 0x3f, 0x0f, 0x37, 0x3f, 0x28, 0x27, 0x3f,
0x29, 0x3f, 0x21, 0x3f, 0x11, 0x3f, 0x0f, 0x3f,
0x31, 0x3f, 0x3f, 0x3f, 0x08, 0x2a, 0x28, 0x3f,
0x3f, 0x3f, 0x3f, 0x3f, 0x13, 0x3f, 0x3f, 0x3f
};
unsigned char mario[64] = {
0x18, 0x3f, 0x1c, 0x3f, 0x3f, 0x3f, 0x0b, 0x17,
0x10, 0x3f, 0x14, 0x3f, 0x36, 0x37, 0x1a, 0x3f,
0x25, 0x3f, 0x12, 0x3f, 0x0f, 0x3f, 0x3f, 0x3f,
0x3f, 0x3f, 0x22, 0x19, 0x3f, 0x3f, 0x3a, 0x21,
0x3f, 0x3f, 0x07, 0x3f, 0x3f, 0x3f, 0x00, 0x15,
0x0c, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f,
0x3f, 0x3f, 0x07, 0x16, 0x3f, 0x3f, 0x30, 0x3c,
0x3f, 0x27, 0x3f, 0x3f, 0x29, 0x3f, 0x1b, 0x09
};
unsigned char goonies[0x64] = {
0x0f, 0x3f, 0x3f, 0x10, 0x3f, 0x30, 0x31, 0x3f,
0x01, 0x0f, 0x36, 0x3f, 0x3f, 0x3f, 0x3f, 0x3c,
0x3f, 0x3f, 0x3f, 0x12, 0x19, 0x3f, 0x17, 0x3f,
0x00, 0x3f, 0x3f, 0x02, 0x16, 0x3f, 0x3f, 0x3f,
0x3f, 0x3f, 0x3f, 0x37, 0x3f, 0x27, 0x26, 0x20,
0x3f, 0x04, 0x22, 0x3f, 0x11, 0x3f, 0x3f, 0x3f,
0x2c, 0x3f, 0x3f, 0x3f, 0x07, 0x2a, 0x3f, 0x3f,
0x3f, 0x3f, 0x3f, 0x38, 0x13, 0x3f, 0x3f, 0x0c
};
unsigned char iceclimber[64] = {
0x18, 0x3f, 0x1c, 0x3f, 0x3f, 0x3f, 0x01, 0x17,
0x10, 0x3f, 0x2a, 0x3f, 0x36, 0x37, 0x1a, 0x39,
0x25, 0x3f, 0x12, 0x3f, 0x0f, 0x3f, 0x3f, 0x26,
0x3f, 0x3f, 0x22, 0x19, 0x3f, 0x0f, 0x3a, 0x21,
0x3f, 0x0a, 0x07, 0x06, 0x13, 0x3f, 0x00, 0x15,
0x0c, 0x3f, 0x11, 0x3f, 0x3f, 0x38, 0x3f, 0x3f,
0x3f, 0x3f, 0x07, 0x16, 0x3f, 0x3f, 0x30, 0x3c,
0x0f, 0x27, 0x3f, 0x31, 0x29, 0x3f, 0x11, 0x09
};
unsigned char gradius[64] = {
0x35, 0x3f, 0x16, 0x3f, 0x1c, 0x3f, 0x3f, 0x15,
0x3f, 0x3f, 0x27, 0x05, 0x04, 0x3f, 0x3f, 0x30,
0x21, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x36, 0x12,
0x3f, 0x2b, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f,
0x3f, 0x31, 0x3f, 0x2a, 0x2c, 0x0c, 0x3f, 0x3f,
0x3f, 0x07, 0x34, 0x06, 0x3f, 0x25, 0x26, 0x0f,
0x3f, 0x19, 0x10, 0x3f, 0x3f, 0x3f, 0x3f, 0x17,
0x3f, 0x11, 0x3f, 0x3f, 0x3f, 0x3f, 0x18, 0x3f
};
unsigned char alley[64] = {
0x35, 0x3f, 0x16, 0x22, 0x1c, 0x3f, 0x3f, 0x15,
0x3f, 0x00, 0x27, 0x05, 0x04, 0x3f, 0x3f, 0x30,
0x21, 0x3f, 0x3f, 0x29, 0x3c, 0x3f, 0x36, 0x12,
0x3f, 0x2b, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x01,
0x3f, 0x31, 0x3f, 0x2a, 0x2c, 0x0c, 0x3f, 0x3f,
0x3f, 0x07, 0x34, 0x06, 0x3f, 0x25, 0x26, 0x0f,
0x3f, 0x19, 0x10, 0x3f, 0x3f, 0x3f, 0x3f, 0x17,
0x3f, 0x11, 0x3f, 0x3f, 0x3f, 0x25, 0x18, 0x3f
};
unsigned char skykid[64] = {
0x00, 0x01, 0x16, 0x03, 0x04, 0x05, 0x06, 0x07,
0x30, 0x10, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
0x3c, 0x16, 0x12, 0x13, 0x14, 0x15, 0x16, 0x12,
0x18, 0x19, 0x0f, 0x1b, 0x1c, 0x1d, 0x1e, 0x01,
0x20, 0x21, 0x22, 0x2a, 0x24, 0x00, 0x26, 0x27,
0x28, 0x29, 0x2a, 0x06, 0x2c, 0x2d, 0x26, 0x2f,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x37, 0x37,
0x38, 0x11, 0x1a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f
};
unsigned char drmario[64] = {
0x00, 0x01, 0x02, 0x03, 0x1a, 0x30, 0x31, 0x07,
0x08, 0x0f, 0x0a, 0x0b, 0x15, 0x0d, 0x0e, 0x0f,
0x22, 0x11, 0x12, 0x13, 0x14, 0x18, 0x16, 0x17,
0x00, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27,
0x28, 0x29, 0x21, 0x2b, 0x11, 0x2d, 0x2e, 0x2f,
0x2c, 0x31, 0x32, 0x33, 0x34, 0x35, 0x28, 0x37,
0x0a, 0x39, 0x32, 0x37, 0x3c, 0x3d, 0x3e, 0x3f
};