Well, I finally implemented proper sprite evaluation logic and rendering! Which leaves me with a few more tweaks and fixes until my PPU is complete! I have two questions for the moment being:
At which dot is the sprite overflow flag cleared?
At which dot of which scanline is sprite 0 hit cleared?
Also, if there are test roms for the sprite overflow flag, I would appreciate a link!
At which dot is the sprite overflow flag cleared?
At which dot of which scanline is sprite 0 hit cleared?
Also, if there are test roms for the sprite overflow flag, I would appreciate a link!