Bregalad wrote:
This "durability" problem is, alas, not limited to games, but is a problem for anything compuer science related.
TeX still remains durable for a long time and I expect it to continue to be; I use Plain TeX for some things, and I expect any book/program written with Plain TeX to continue working in thirty years if the file hasn't gotten lost. This is one of the few things that continues working.
I often write programs in C, and they are free software/open source; often portable interfaces will be used such as command-line (which is better than GUI for a lot of things)
byuu wrote:
I see the effect in all software: emulators, web browsers, instant messengers, e-mail clients, etc. At least with my software (eg desktop apps), if you hate my new direction, you can download a previous release. Write it off as unsupported, disregard bug reports, and everybody's happy.
Sure, this kind of works; at least it works better than web apps!
Quote:
I pretty much only use Google for search anymore.
Same with me, although I don't often use Google search either.
Quote:
It's serious work to RE and emulate a game server. Especially as their DRM and crypto keeps getting more and more difficult to crack. One game server tends to be its own project.
Yes, this is one of the problems with DRM.
Quote:
There's no getting around it, there will be a gap in history where future societies will have no access to that time period's culture.
We get some of it, since not all of it is locked up like that...
I run my software on my own computer, using VMs if necessary.
If you want email you can use your own email client; the "mail" program included in UNIX is good enough.