tokumaru wrote:
In Miau' game, there's something strange about the bottom carrot in top left cross in level 3... I can't seem to pick it up...
Ah, I was fearing this bug would render the game unwinnable for a lot of players. It does not occur on every playthrough, as Kasumi mentioned.
Bananmos wrote:
Miau's game turned out nicely, but what happened to the pole-stomping? I was under the impression that one of the game's unique challenges would be for the jumping bunny to stomp poles to free up passages when it goes invincible later?
The pole idea didn't work out very well with the way the enemy AI was programmed.
Towards the end of day 2 I got really tired and had a hard time finishing the game up. In the end it more or less became a Pac Man clone, which I was trying to avoid. I'd like to get back to it on another day and fix bugs and experiment with the other ideas that came up in the stream chat, though.
Pro Tip for anyone joining a competition like this: Make sure to eat well! It should be self-explanatory, but it's too easy to forget if you're in the midst of a coding frenzy.
IsharaComix wrote:
It's silly, but I had fun making it. You can play it here:
http://dev.8bitmooc.org/playground/18Hey IsharaComix! I like it, the concept is simple and enjoyable. I'd like to be able to end the turn prematurely by pressing B, but then the "10 seconds" theme of the compo would not be met. Then again, I'm not very happy about the timing aspect in my game, either. I found it quite difficult to come up with a solid concept for that theme, to be honest.
Also, kudos again for going the pure ASM route and actually pulling through!