Pretty much here: http://pcedev.wordpress.com/2014/08/21/game-2014/
I'm not really sure where to post this kind of stuffs. Chiptune musicians, sure - but not the rest. If you know of some good forums to ask/recruit people, post links please
Basically, I'm the programmer and I have an engine (WIP, but quite a bit is implemented and moving along at a good pace). I have a decent idea of the game style and setting, but I'm looking for someone to write a game story and design (and dialog). I'm looking for pixels artists for sprites, BG tiles, map/area layout artists, portait/cinema artists, and chiptune musicians. I've never worked on a project like this, so the plan is to do a single 'chapter' in an old school Falcom style action-rpg setting. Small characters (16x16-ish), high color, NPCs, dialog, some questing, a couple of minor bosses and one final boss, equipment, items, EXP, money, etc. I'm not sure I need another coder, but if anyone is interested in contributing code/logic/AI/etc wise - I'd be open to the idea as well. It's all assembly - no libs (all custom code). The target platform is PC-Engine/TG16 hucard (cart) 8megabit.
I have some place holder graphics and will be showing off some of the game engine soon. If you're interested or know someone that might be interested - post on the link (or my email), or PM here.
I'm not really sure where to post this kind of stuffs. Chiptune musicians, sure - but not the rest. If you know of some good forums to ask/recruit people, post links please
Basically, I'm the programmer and I have an engine (WIP, but quite a bit is implemented and moving along at a good pace). I have a decent idea of the game style and setting, but I'm looking for someone to write a game story and design (and dialog). I'm looking for pixels artists for sprites, BG tiles, map/area layout artists, portait/cinema artists, and chiptune musicians. I've never worked on a project like this, so the plan is to do a single 'chapter' in an old school Falcom style action-rpg setting. Small characters (16x16-ish), high color, NPCs, dialog, some questing, a couple of minor bosses and one final boss, equipment, items, EXP, money, etc. I'm not sure I need another coder, but if anyone is interested in contributing code/logic/AI/etc wise - I'd be open to the idea as well. It's all assembly - no libs (all custom code). The target platform is PC-Engine/TG16 hucard (cart) 8megabit.
I have some place holder graphics and will be showing off some of the game engine soon. If you're interested or know someone that might be interested - post on the link (or my email), or PM here.