Kickstarter: https://www.kickstarter.com/projects/43 ... l-assault/
Steam Greenlight: http://steamcommunity.com/sharedfiles/f ... =377961407
This obviously isn't an actual NES game, but I figured some people here still might be interested. I've been working on this game for a while now; you might remember around a year or so back, when I posted some NES FMV demos that I coded up while researching the NES specifications and limitations.
My game is called Steel Assault, and it's a 2D side-scrolling action game. It's set in the year 2040 after revolts and fascist uprising have shocked the United States. The game mainly focuses on close combat, but the player is also equipped with a variety of different weapons.
The game is aiming to be "arcade-style"; that is, tight length, tight design, and high difficulty. The ultimate goal is to clear it in one credit (life), and the total length will probably be around ~25-30 minutes on a good playthrough; however, getting to that good playthrough might take hours. There will also be multiple difficulty modes, ranging from Expert to Novice (arcade/early-console hard, down to "your Grandma can beat it").
The graphical style is inspired by NES games such as Shatterhand and Batman, which utilized heavy dithering and details in negative space to create a dark atmosphere within the system's limitations. We also have a style guide talking a bit about our approaches to the Famicom limitations: which ones we're following, which ones we're bending or completely ignoring, etc. And I also recently wrote up an article about parallax on the NES for the game's Kickstarter campaign.
Audio-wise, I'm composing the music for the game in Famitracker, using the Konami VRC6 expansion (so this aspect of the game is fully accurate to the NES specs). Here are a few sample tracks:
We also have a SoundCloud with even more tracks!
Finally, in case you were wondering, the game is being programmed in C++, using SFML as its main multimedia library.
So yeah, I think that about covers it. If you guys have any questions or criticisms, feel free to let me know!