I've always heard people complain about the PlayStation and Saturn's limited texture ram size, and how it greatly affects some 2D animation heavy games such as Metal Slug to where they look like garbage. Well, I heard the reason the texture ram thing exists is because the console isn't fast enough to stream textures directly from the CD, and since the N64 uses cartridges, I think it heard it doesn't have that because the textures are pulled directly from the cartridge. Is this correct? If so, the N64 isn't held back by texture memory in any way except that the maximum texture size is 64x64, which is the maximum sprite size on many 2D systems. Because of this, wouldn't the N64 actually have a good advantage when it comes to 2D games? Would something like a 1:1 Metal Slug port be possible? I think I remember hearing that textures can be 4bpp, so you could make the objects in the game using that, and you could link a bunch of 64x64 textures together using 8bpp or something to create the backgrounds, or I guess you could attach a ton of 4bpp 16x16's together to actually simulate a tilemap. I'm just curious, but if the N64 can have indexed textures, where are the palettes for those textures stored, and how big is that area?