Let's see if I can phrase this without using curse words.
I am lead programmer and art pipeline engineer on Retrotainment Games' forthcoming beat-em-up platformer The Curse of Possum Hollow for NES. Having paid work is both a blessing and a curse: a blessing because it provides money and CV fodder, and a curse because it takes time away from contributing to the community.
Once this game goes gold, hopefully in early October before PRGE on October 22, it will free me to work on other projects. I've got way too many ideas kicking around in my head to make a poll or two like I did in November of last year. Here are things that I've mentioned in the past as being held up by a paid project:
I am lead programmer and art pipeline engineer on Retrotainment Games' forthcoming beat-em-up platformer The Curse of Possum Hollow for NES. Having paid work is both a blessing and a curse: a blessing because it provides money and CV fodder, and a curse because it takes time away from contributing to the community.
Once this game goes gold, hopefully in early October before PRGE on October 22, it will free me to work on other projects. I've got way too many ideas kicking around in my head to make a poll or two like I did in November of last year. Here are things that I've mentioned in the past as being held up by a paid project:
- A bunch of tools and libraries developed during the course of The Curse of Possum Hollow that my boss agrees are of general interest to NES game developers
- Structure of arrays data table generator
- Pently: Volume column; port to ASM6
- NES and Super NES project templates: Put on GitHub
- Zap Ruder: Put on GitHub
- Thwaite: Put on GitHub
- Concentration Room: Put on GitHub
- NES graphics editor and savtool: Put on GitHub
- Controller tests: Unify then put on GitHub
- Holy Diver Batman: 2K WRAM support; fix FME-7 IRQ behavior; think of a new name before putting on GitHub
- Experiment with 2-bit BRR
- Experiment with a voice codec involving half-silent ping-pong loops
- See how much of Pently I can put on the Super NES without going insane
- FizzBuzz: An educational game
- Popslide: A high-performance NES Stripe Image interpreter
- MFM encoder