WheelInventor wrote:
I'm agreeing with tokumaru. I'm imagining that since they had to port dracula 2 to NES, they'd need to earmark production time to rewriting the soundtrack for the port anyway, and as such, they could afford to go over the melodies more minutely. A second pass is generally a good thing when writing music.
You can hear this in castlevania 3 too; less channels, but a little more attention to adding intriguing detail to the ones that do exist. The difference is more easily heard in castlevania 2, though, where the original melodies fall a little flat, despite the broader palette of timbres. They had more experience when writing the original soundtrack for CV3, so the difference is more subtle.
Yeah, both
Dracula II and
Akumajô Densetsu use few effects such as creshendos, decreshendoes and arpeggios on the channels they have. On the other hands, CV2 and CV3 uses a lot of those, to somehow compensate for the lack of extra sound channels. I think it works great - in both cases both versions sounds decent. Unlike for instance
GImmick!, whose NES soundtrack absolutely suck and is missing the melody completely in some tracks.
Quote:
But yeah it doesn't beat Simon's Quest as much as Dracula Densetsu beats Castlevania 3 in the music department.
Well obviously Castlevania 3 couldn't sound like the original for technical reason, but I think they did a great job porting the soundtrack to the NES. It really sounds great and better than most average NES games, despite being remodelled for less channels. I don't think any part from Akumajô Densetsu is significantly missing.