I had been following this thread on smwcentral (https://www.smwcentral.net/?p=viewthread&t=71532) years ago, but thought the project had been abandoned, but I found today that a plethora of custom levels have been made. It's been possible to modify the visual representation of the stage for a long time now, but the collision format hadn't been figured out until recently. Moving stage elements have also been implemented (along with custom names for SMB2 stages, which is awesome): https://www.youtube.com/watch?v=xyFq3vx3J1I#t=10m42s However, the backgrounds are very rudimentary if they're there at all, which is odd, because I'd have thought they'd be separate from the stage data.
I don't think any real tools have been made for this yet (which would explain the lack of quality in most of these, especially visual), but I'm betting they will be at some point if this has gotten this far. I really need more good Super Monkey Ball seeing I finally beat Master a while back...
I also found that around the same time custom levels were being introduced, a glitch allowing you to skip different sets of levels (Expert vs Expert Extra vs Master) has been figured out (15+ years later!): If you break the tape on the goal post once the timer reaches 00:00, you'll loose a life, but if you break it again, you'll warp to the next set of levels: https://www.youtube.com/watch?v=w77MWUsQQ_k
You know, if this has been done, I think we're one step closer to custom F-Zero GX courses! (Seeing that Nintendo isn't making another F-Zero anytimeever soon...)
I don't think any real tools have been made for this yet (which would explain the lack of quality in most of these, especially visual), but I'm betting they will be at some point if this has gotten this far. I really need more good Super Monkey Ball seeing I finally beat Master a while back...
I also found that around the same time custom levels were being introduced, a glitch allowing you to skip different sets of levels (Expert vs Expert Extra vs Master) has been figured out (15+ years later!): If you break the tape on the goal post once the timer reaches 00:00, you'll loose a life, but if you break it again, you'll warp to the next set of levels: https://www.youtube.com/watch?v=w77MWUsQQ_k
You know, if this has been done, I think we're one step closer to custom F-Zero GX courses! (Seeing that Nintendo isn't making another F-Zero anytime