Why do some many emulators (for NES and other systems) still retain the old NESticle model of numbered, rather than named save states, with a ten state limitation? Back in the 1990s, when people when people were still using DOS with its 8+3 character filename limitation, it made sense to have only ten save sates, differentiated by filename extension, and between games by the filename stem.
Today, quite a number of emulators still manage save state files like that. My method is to play through a game, saving at the beginning of each level, before each level's boss, and before the game's ending. For this, I usually need between eight to twenty state files per game, depending on the number of levels. I like each save state file to have a descriptive name. NEStopia does it right: press F5/F7 and enter/select the name of a save state file, or Shift+1 to Shift+9 for the Quicksave feature similar to the old NESticle model.
I wish more emulators would allow for named save states.
Today, quite a number of emulators still manage save state files like that. My method is to play through a game, saving at the beginning of each level, before each level's boss, and before the game's ending. For this, I usually need between eight to twenty state files per game, depending on the number of levels. I like each save state file to have a descriptive name. NEStopia does it right: press F5/F7 and enter/select the name of a save state file, or Shift+1 to Shift+9 for the Quicksave feature similar to the old NESticle model.
I wish more emulators would allow for named save states.