I'm sorry you feel that way but i have changed and i'm developing a neet
nes2gb program visa versa that converts nes roms to gb roms and visa versa that's all.
- The Game Boy has a lower resolution than the NES
- The Game Boy has a different CPU than the NES
- The Game Boy has a different PPU than the NES
Ok, that idea won't work and i need something to do cause i'm board
Surprisingly, it already exists. I remember having an nes2gb.exe, I found it again with google:
http://www.zophar.net/consoles/files/fcgb2.zip
I remember it being really slow and only working with a couple NROM games like Donkey Kong and something else. Was pretty impressive though.
You may even do a NES to GB converter (it has been done before) as the Gameboy (color) is a technically better than the NES in every aspect (except screen resolution, wich is what makes the final result weird depending on the game).
The NES "emulator" for GBC that was made was very slow. Although the Z80 used in it is more powerful than the 6502 in the NES, it is still not enough to emulate the 6502 and translate all input, video and sound interactions of the NES into GB ones in real time.
A GB to NES utility is pretty much impossible, because the GB has much more hardware resources. Much more memory, mainly. If it weren't for the memory issue, I think you could convert a GB game to the NES, but it would be veeeeeeery slow. I'm talking GB here, as the GBC has many more colors and palettes than the NES. The screen size is still an issue here, since there is no way to crop the display by adding borders to the left and to the right, so you'd probably get some garbage. Top and bottom is possible, though.
Anyway, you shouldn't bother.
EDIT: The emulator I was talking about is the one that Memblers posted.
I also heard there was a snes2gba program that was solw with mario world
I don't remember where i got it.
nensondubois wrote:
I also heard there was a snes2gba program that was solw with mario world
I don't remember where i got it.
You got it from Pocket Heaven, and it was called SNES Advance. There is a newer one called Snezziboy.
Is Snezziboy downloaded from Pocketheaven?
nensondubois wrote:
Is Snezziboy downloaded from Pocketheaven?
The download may not be hosted on PH, but
the official support board is.
Snezziboy is still crap just like the last program too many bugs and glitches.
nensondubois wrote:
Snezziboy is still crap just like the last program too many bugs and glitches.
Then make a better one.
yhey don't have a source code for so that means...
Quote:
i'm developing a neet
nes2gb program visa versa that converts nes roms to gb roms and visa versa that's all.
You're also lying as usual, I mean.
There is no way you can "convert" a rom, unless at least the CPU is the same. You can write an emulator to port it to the other harware, but you'll never get any decent framerate here, and you will have a lot of trouble to emulate most of graphis on eachother, due to different resolution and tileset memory.
Anyway, you probably don't have much technical knowledge, wich I cannot blame you, but you don't have the spirit to gain any, so stop to show off please.
Bregalad wrote:
There is no way you can "convert" a rom, unless at least the CPU is the same.
Or unless the game's code is amenable to static
translation. Then it's a disassembly and then a reassembly using macros that execute the equivalent of the original code. Of course, jump tables and the like will need special handling.
I've been working on this project for at least a year and some progress was made like sound.
Hey, you really DID type "I" instead of "i" and used a "." at the end of your sentense ? Wow, congratulations, it takes you a long time to finally do it.
Convert Game Boy sound to NES sound and vice versa is definitely possible for the most part, because both sound hardware are really similar.
As far I know the difference are as follows :
- Game Boy Square 2 channel has no harware freqency sweep available
- NES's Square/noise Channels can have a hardware decaying volume, but not increasing volume, while the GB can have increase in hardware
- NES's Square/noise Channels decay harware cannot have a variable start point, it always starts from the maximum volume $f, while GB can have varied starting points
- NES's third channel has a fixed 32-step triangle waveform, while the GB can access 32-step waveforms that are user customisable.
- GameBoy's noise channel have strange pitch control, wich I really didn't undestand myself.
- Game Boy has no DPCM channel
If you can bypass all of this, I think the GB and NES have no more difference in the sound hardware.
What's that supposed to mean?
If you don't undestand, you know nothing about the NES and the GB exept playing games, and you're a liar, as usual. Go away.
I'm not lying I do unstad the basic mechanics NES development and GB.
Quote:
donkotts is that his first or last name and who is he?
Who can trust someone that told you a lie ? (additionally, this is by far not your only obvious lie).
I didn't intend on causing trouble nor never did but everyone argues about me. Shouldn't we be discussing Nesdev Stuff?
Not necessarily, General Stuff will do. But since you insist, please enlighten us on how you bypassed the sound hardware differences between NES and GB with your nes2gb project you worked on for at least a year and made progress with sound.
There is no sound yet. Until I find a way that lets you choose square for nes to gb 1,2 and bass or dpcm to chanel 3. For Gb To NES options are doble sqaure single sqaure 1 or 2. I have not worked on this for months.
nensondubois wrote:
I've been working on this project for at least a year and some progress was made like sound.
nensondubois wrote:
There is no sound yet.
Make up your @#$&ing mind.
I didn't mean literally there is no sound at all Just the noise channel But that doesn't even work right because the louds pops and clicks often.
Could you lower the 'nensonse' level a bit? Trying to deal with complex issues using simplistic any-order words tends to require more thought to decypher than using obfuscatively elephantine words to describe the same process.
I just edited it to make it easy to read.