I am not sure if I can post it here, but I have found this forum when searching about the NES palettes and other NES restrictions. I am working on a PC game but with NES aesthetics (the game is 2 weeks in development so far). If such projects can not be posted on this forum then I am sorry and please remove my post.
I would like to know what you think about the look of my game. I am making it according to most of the NES rules (I will probably ignore 3 of them: 8 sprites per scanline, 256 tiles at the same time limit, 64 sprites limit), but I will try to stay close to these limits, I will strictly follow the other rules regarding the palettes and the numer of colors per sprite/tiles.
At the moment I think what is on the screenshot could look the same on the NES (tell me if I am wrong). I am mostly interested to hear your opinion if you like the look of it or not.
Video devlog: https://www.youtube.com/watch?v=XG5FmdHmukI (the graphics on the video are outdated, but you can see the main character animation there)
I would like to know what you think about the look of my game. I am making it according to most of the NES rules (I will probably ignore 3 of them: 8 sprites per scanline, 256 tiles at the same time limit, 64 sprites limit), but I will try to stay close to these limits, I will strictly follow the other rules regarding the palettes and the numer of colors per sprite/tiles.
At the moment I think what is on the screenshot could look the same on the NES (tell me if I am wrong). I am mostly interested to hear your opinion if you like the look of it or not.
Video devlog: https://www.youtube.com/watch?v=XG5FmdHmukI (the graphics on the video are outdated, but you can see the main character animation there)