So the NTSC (U/J) Gamecube does not output RGB. The PAL Gamecube does output RGB, but it's PAL.
I've heard a number of people say on the Internet that you can use a PAL Gamecube in NTSC land to get RGB output for the Gameboy Player, but I'm confused about how to accomplish this. I can't seem to find the answer I'm looking for in Google searches.
Best I can tell, the PAL Gamecube will output PAL50, but it can apparently output PAL60 as well. Are those the only video output options (resolutions aside) that the PAL GCN can do? Can it be forced to output NTSC somehow? When I Googled, I didn't find any NTSC mods for it. It looks like you can force 60Hz output via software, but I didn't see anything about forcing NTSC or modifying it for NTSC. So for the people that import a PAL GCN to get RGB output for the Gameboy Player, are they just using it on a display that can handle PAL?
I realize the Gamecube scene isn't very big here, but I thought I would try my luck anyway (I'm not registered on very many forums).
I've heard a number of people say on the Internet that you can use a PAL Gamecube in NTSC land to get RGB output for the Gameboy Player, but I'm confused about how to accomplish this. I can't seem to find the answer I'm looking for in Google searches.
Best I can tell, the PAL Gamecube will output PAL50, but it can apparently output PAL60 as well. Are those the only video output options (resolutions aside) that the PAL GCN can do? Can it be forced to output NTSC somehow? When I Googled, I didn't find any NTSC mods for it. It looks like you can force 60Hz output via software, but I didn't see anything about forcing NTSC or modifying it for NTSC. So for the people that import a PAL GCN to get RGB output for the Gameboy Player, are they just using it on a display that can handle PAL?
I realize the Gamecube scene isn't very big here, but I thought I would try my luck anyway (I'm not registered on very many forums).