Often, when there's a Game Boy game that's a port of a Super Nintendo game, there is stuff missing that has nothing to do with technical limitations.
For example, most fighting games don't have all characters.
But why is this the case? Mostly, people name the memory limitations. But is that really a reason?
After all, Game Boy cartridges can have up to 8 MB. So, there's no actual "The Game Boy is a weaker platform, therefore, the cartridges have less memory" issue.
Also: "Killer Instinct" and "Street Fighter II" are both 512 KB and they had to cut characters.
"Mortal Kombat II" is 256 KB and they had to cut characters.
Why isn't "Mortal Kombat II" simply 512 KB as well, so that it could include all characters and a bunch more backgrounds?
What's the actual reason that Game Boy games had less content even though the game could have as much space as the older Super Nintendo games?
Is it about the costs? Then why does a relatively obscure fighting game like "Battle Arena Toshinden" get 512 KB while they rather cut corners for "Mortal Kombat II" instead of doubling the space and providing a gameplay-complete portable version of their number 1 hit?
For example, most fighting games don't have all characters.
But why is this the case? Mostly, people name the memory limitations. But is that really a reason?
After all, Game Boy cartridges can have up to 8 MB. So, there's no actual "The Game Boy is a weaker platform, therefore, the cartridges have less memory" issue.
Also: "Killer Instinct" and "Street Fighter II" are both 512 KB and they had to cut characters.
"Mortal Kombat II" is 256 KB and they had to cut characters.
Why isn't "Mortal Kombat II" simply 512 KB as well, so that it could include all characters and a bunch more backgrounds?
What's the actual reason that Game Boy games had less content even though the game could have as much space as the older Super Nintendo games?
Is it about the costs? Then why does a relatively obscure fighting game like "Battle Arena Toshinden" get 512 KB while they rather cut corners for "Mortal Kombat II" instead of doubling the space and providing a gameplay-complete portable version of their number 1 hit?