Actually 24 boxes of items.
eBay.com auction listing: Nintendo NES systems and 591 games lot over 725 items
That is just incredible!
My heart just stopped and my brain popped(metaphorically of course)
When I seen this.
I had almost half of the amount of game listed there and I sold it for almost nothing before moving.. I regret it now.
edit:
The lot is not all unique games and the condition cannot be guaranteed. I would not pay that much for this. The list is made in a way that it's very hard to visualize how many unique games are inside, like it it was made that way on purpose. Who needs to know that the game is in box X? .. A clean list of titles would have been better.
I'm not so interested in having unique games as I am in having a bunch of potential devcarts and extra consoles! =)
But there is no way I could pay that much (and the bids are still going).
Yeah, I knew a family that probabbly had way more NES games then that.
(They had allot of duplicates) And a few NESs
The reason they don't have them anymore isn't 'cause they sold them, their house burned down recently, which must suck because they put well over 100,000 dollars into the house a few years back for remodeling.
And of course it's where they lived(And they didn't have good insurance)
Honnestly, what is the point of having too much stuff if you can't handle it anyway ? (read
here for more). I really don't wish to have THAT much stuff, I already have a bit too much.
Bregalad wrote:
Honnestly, what is the point of having too much stuff if you can't handle it anyway ? (read
here for more). I really don't wish to have THAT much stuff, I already have a bit too much.
Amen to that.
I have been thinking about selling my IBM PCjr. It's just collecting dust. But it's still it's original color, Has a Hotshotjrii so it's 640k of ram rather then 128k, and the display has no burn in. Plus It still has the original infrared keyboard.
I just don't use it and I wanna sell it to someone who does wanna use it.
Bregalad wrote:
Honnestly, what is the point of having too much stuff if you can't handle it anyway ?
Because a lot of people have different definitions of "handling it". One might want to start a used movie/game store.
It depends on the mean of handling it. I don't really buy duplicates just for the fun of it and to reduce them from the one available on the market like the post you mentioned if my memory is good. I read that thread long time ago so I hope I'm not mixing things up! I just bought a few recently but on purpose: extra dev carts when the price was very, very low. Who would skip a 2$ FF3 or 1$ Madara, even with very dirty adaptor?
The nes is maybe the only one that I bought more games than usual since it was the one I liked the most. I should have never sold my US games, that would have save me time and money I guess
Sometime I bought game that I would almost not play because the price was low (0.50$ or 1$) because I don't mind to do that for that platform. But now I try to stick to the one I liked, less junk for nothing. Now my only problem is some games never came to japan (that's feel odd to say that since usually it was the opposite in the past!) even thought they were made here (Kick master, low g man etc). I may buy them again if I can find them cheap. It's rare that I want to put a lot of money on a old game, unless I really want it but I hate that.
For example, I found some megadrive (genesis) games at 2$/3$. One of them was YuYu hakusho. I thought it was the RPG and was "well, I like the TV series so why not". When I arrived home, it was actually the fighting game which is worth a lot more than that. That was a happy find. After playing the game... I would have never paid the price some store ask, never. Why pay 70$/100$... That's crazy. The best thing to wait, you never know when you can find it cheaper. And now that auction at 3000$.... That's utter craziness for the current state of the lot. I'm a gamer and would never pay that much. Even if I was a collector, the state is not good enough to worth that price. Ebay is where people pay too much for things that worth nothing. That's why I never use it.
I mostly agree, you should take stuff only if it's cheap of if you REALLY want it. I had to pay a considerable amount of cash to get MMC5 games for example, but I wanted them badly. It's ridiculous how expensive you see bad NES games can sell, for example I can't see Zelda II under $50, altough the game is considered bad by most people (okay Zelda is a well known game, but I just saw a guy hoping to sell Steath ATF (which is a very common cart and a very bad game for $50).
That's too bad I'd like to make myself a SKROM devcart and I don't know of any other SKROM game released in PAL territories, altough maybe I'll find it cheap one day.
Bregalad wrote:
It's ridiculous how expensive you see bad NES games can sell, for example I can't see Zelda II under $50, altough the game is considered bad by most people.
Off topic but I don't think Zelda II was that bad (I liked it) but 50$ for it... That's a rip off. When I was not in japan, I never paid that much for a game used, ever. The only time I may have paid close to that was because it was new in a shop, that's it. I was lucky to find Mega man 6, Star tropic II and Castlevania 3 new. In that case, it was worth it. Even gamepad, final fantasy... How many years ago, I don't remember. Maybe late 90, beginning of 2000. Arrgs, I don't want to think about it, good condition games.
Bregalad wrote:
That's too bad I'd like to make myself a SKROM devcart and I don't know of any other SKROM game released in PAL territories, altough maybe I'll find it cheap one day.
What is the particularity of SKROM? I don't know about this board, hmmm.. Now I just checked the wiki. Baseball star is skrom. If you don't mind that the japanese one I can send you one. Like I said, baseball game are everywhere in japan and this one is worth nothing compare to the state. I have seen I don't know how many time between 1$/ 0.50$.
For cartridges games I think it really doesn't matter if it's good or used (as long as it has been used under normal conditions of courses), because it hardly get any type of significant damage. For disk I agree it's better new because when you use a disc, even the most correctly, it still becomes dirty. And the trouble you can have to make NES games boot have hardly anything do with dirt, some games are hard to boot no matter how much I clean them.
Quote:
What is the particularity of SKROM? I don't know about this board, hmmm.. Now I just checked the wiki. Baseball star is skrom. If you don't mind that the japanese one I can send you one. Like I said, baseball game are everywhere in japan and this one is worth nothing compare to the state. I have seen I don't know how many time between 1$/ 0.50$.
No real particulatiry, exept that you can also run all MMC1 games with CHR-ROM on it (unless they relies on stupid mirroring/open bus behavior), and I may create games using this mapper in the future. Altough there is really no emergency, it would be in several years at best anyways. I don't know how accurate MMC emulation is on the Power Pak.
MMC1 is a fairly small mapper, and if there were any glaring issues with MMC1, they would have shown up by now. But I haven't tested edge cases like read-modify-write on ROM *cough*Back to the Future games*cough*.
Yeah, I have heard of MMC3 issues with the powerpak. And I wouldn't be surprised if the delay between MMC1 regs write and when they take effect, or edge cases on writing to the MMC1 regs consecutive times with RMW instructions, were wrong with the powerpak.
I haven't experienced any "issues" with PowerPAK at all. Everything that is supposed to work, works.
Including MMC3? AFAIK, it still uses a buggy timing hack.
kyuusaku wrote:
Including MMC3? AFAIK, it still uses a buggy timing hack.
I see glitches, but the games are very much playable. What I get from this is: the PowerPak is for playing, and devolopment of games that use trivial mappers (most discrete logic ones) or no mapper at all.
That's what I meant - when developping a MMC1 games that would do something like mid-scanline CHR bankswitching (I may be planning to do that), I'd be afraid that the Power Pak switches a few cycles too early or too late as opposed to a real MMC1, which maintains full compatibility with 99.9 % of MMC1 games.
I think you're worried about something that wouldn't really be a big issue.
I don't see any reason why you couldn't make a MMC3 game with PowerPAK & Emulators. If it's good enough to run all these commercial games I don't see how it could be so bad. Maybe the timing isn't perfect but it's close enough for most games. I really can't think of any games that don't work other than the obvious ones without mapper support yet.
I think the sticking point is that we don't know the entire behavior of the authentic Nintendo MMC3, so the authentic chip and homebrew implementations (e.g. PowerPak MMC3 and emulated MMC3) may differ in behavior in some configurations (e.g. write sequences or display register configurations) that no commercial game uses. They don't use these configurations because either they just happen not to do anything useful on an authentic MMC3 or Nintendo may have actually banned them in "lot check" (its compatibility and UI certification process). The
recently discovered misbehavior in some chip revisions if not all MMC3 registers are initialized is an example.
Motzilla you are probably right if it runs all commercial games there is probably not much to be worried about, as as a whole they have all kind of weird behavior we can immagine (giving headaches to emu authors).
However, I was thinking about
that edge case in particular. I wrote a demo that relies on very precise CHR switching timing, I don't know how much I can trust emulators and power pak, that's why it'd always great to have a true SKROM devcard.
And BTW I should definitely get a power pak soon (I was waiting for a verison with MMC5 support but now it seems I'd just wait forever).
If someone can test it on a powerpak that should clear up your worries I guess. Was it tested?
The day I get the powerpak this could be tested, but I need a SKROM game to destroy to test it on a real MMC1 (well SLROM so far, but the day I write a RPG with this technique it will definitely be SKROM).