Sorry to slightly bump this thread
Im new here and just had a few questions about the USB N64 RetroPort which I hoped somebody here could help answer...
How does the N64 RetroPort map the N64's analog stick 'octagonal area' to the 'square area' expected by Windows? As tepples said, when using the old 'N64 Adaptoid':-
tepples wrote:
The corners of the Control Stick's range are stretched slightly to remap the domain within the octagonal restrictor to the square area that games expect.
So I was curious to know if the RetroPort did the same thing to allow full motion in all angles? The Adaptoid also allowed you to adjust the analog sticks sensitivity, and how much of the sticks range is mapped to the 'square area' expected by Windows.
Also, I think the Adaptoid used its own DirectX Force Feedback driver to support the Rumble Pak in games, so have any rumble drivers been written for the N64 RetroPort yet? (Or is the N64 RetroPort open source?)
Lastly, I was curious how the Controller Pak backup utility worked, on the Adaptoid it backed up the saves in a rather proprietory 'A64' file which isnt very good for emulators, and I have yet to find a program to convert the saves to a more useful format. What file format/method does the N64 RetroPort use? Or is this feature not completely finished yet?
For reference you can read more details about the old N64 Adaptoid here:-
http://www.wishtech.com/drivers/readme_1278b.txt
Thanks in advance for any advice/info anyone can give me