So I'm currently working on my platformer, and the engine seems to be coming along rather nicely. All the logic seems to be working, however, I'm starting to have to pay attention to the fact that the game needs to have a stable level of difficulty (it has to be fun). With my current physics, stuff is either way too easy, or impossible. So I'll have to do some tweaking to make sure that you can barely make that one jump if you're good, or that you can dodge that enemy if you're quick enough, etc.
But besides that, I am planning on allowing the player to select a difficulty level from the title screen. What I'm concerned about is what that difficulty level will effect. For now, I'm thinking of just having enemies do more damage, or the player looses health more quickly depending on the level of difficulty. I suppose I could make enemies move faster, but that might be too difficult and time consuming (CPU processing time, not my own free time where I can program). Do any of you have ideas/thoughts about this?
But besides that, I am planning on allowing the player to select a difficulty level from the title screen. What I'm concerned about is what that difficulty level will effect. For now, I'm thinking of just having enemies do more damage, or the player looses health more quickly depending on the level of difficulty. I suppose I could make enemies move faster, but that might be too difficult and time consuming (CPU processing time, not my own free time where I can program). Do any of you have ideas/thoughts about this?