Has anyone a link to one ? I'm sure I had one on my old PC, but unfortunately, the version I have right now (1.07) create those STUPID *.deb files which are ANNOYING. Otherwise is there a way to disable it ?
Alternatively I'm also looking for that unofficial Nintendulator-debug emulator. It was GREAT but way unfortunately I've lost it, and the official nintendulator debugger is not nearly as good I find even the latest version : Logging doesn't work any more and it SEVERLY slow downs when watching VRAM, which I'm pretty sure the unofficial version handled better.
I think you mean rveach modified one?
http://rveach.romhack.org/Nintendulator/
As for the fceuxd thing, switch to fceux
, it basically has everything fceuxd has but it is still developed, and it doesnt generate those dumb deb files. If you want you can edit the Makefile in fceuxd to have it not make it look for something with ar in the code, thats the app that generate deb archives.
I recently started using FCEUX instead of FCEUXD, and I'm OK with it so far. About Nintendulator, I liked the last official version better than that unofficial one.
Thanks for your answers, but FCEUX also create this dumb file.
Anyways with these versions of Nintendulator I should be okay. I have to keep 3 versions of Nintendulator on my PC, because not all of them have all features (working proprely). Anyway by combining those 3 I should be able to do everything that FCEUX does most of the time - and with better accuracy.
FCEUX recently got .deb files added back in as a feature.
I just added some code to allow you to totally disable that re-addition of coding. Previously, it didn't allow access to deb file usage. Now, it's optional. Expect this in the next official version, so you don't miss out on anything.
Toss this executable into a 2.1.2 folder, and it should work:
http://stashbox.org/824340/fceux_deb_fi ... bleable.7z
Add this line to the end of fceux.cfg(in the posted version only) to disable the feature:
debuggerSaveLoadDEBFiles 0
FCEUX will be in "Lucid", the next version of Ubuntu coming out at the end of next month. Ubuntu's native package format also uses filenames ending in ".deb". This will not be pretty.
.deb files only work in windows. The functions that lead to the code that produces and reads in said deb files is excluded from all but Win32 builds. There's no problem, and I don't expect there will be one, except in the most strange case. In that case, someone would need to be playing a game named what the package is, on an emulation of windows, with the package in the same folder as the game file. In said case, it shouldn't take too much effort to track down the problem for said person who's smart enough to work with a Linux variant.
I always thought it only created DEB files if you used the debugger.
Only if you put something into the debugger that's savable. Breakpoints of any type count, and even if there are none left after you're done, you'll still have a .deb file. I considered working on this, but I don't mind these files enough to really mess with the intricacies.