- It's awesome. The colors seem to be blue-intense, at same time darker and soft tones. It's so cool and enjoyable that makes any NES game to look much better. My eyes had/has a pleasure of playing the recently released Mega Man IV on VC: the quality of colors makes my eyes to relax.
i don't like it, its too dark, lighter reds are almost burgundy
NTSC = Never The Same Colors
ProgrammingAce wrote:
NTSC = Never The Same Colors
- Agreed.
Anyway, well, it's a personal taste, since most of gamers don't like Mega Man IV... and it's my favorite MM game.
It was the 2nd worst in the NES series, IMO
How I'd rank them (roughly to scale on how much one is better than the other):
MM3 > MM2 >>> MM5 >>>>> MM1 >>>>>>>>>>>>>>>> MM4 >>>> MM6
- Heh, I don't like MM3. Yes, MM6 is terrible... not THAT much, but anyway, indeed.
What is that gripe against MM6 ? It's one of my favorite, and the only one to feature alternate paths in stages.
MM4 is without a doubt my least favorite. Crappy music, and it's way to hard, any random enemy takes like 134 hits to be defeated especially those annoying red things with wings which follows you.
- Here's my order:
MM4 >>> MM1 > MM2 >> MM5 >>> MM6 >>>> MM3
- I won't take MM7 or 8 into account. ^_^;;
And it doesn't help that the NES outputted a non-standard NTSC signal as well, further contributing to differing colors on different TVs.
blargg wrote:
And it doesn't help that the NES outputted a non-standard NTSC signal as well, further contributing to differing colors on different TVs.
- As far as the VC games are
emulated, the output will never be the same of a NES (signal)...
VC in SDTV mode outputs 240p video, just like an NES, but the color encoding and possibly the aspect ratio are different. Has anyone taken an oscilloscope to the output of VC to see the aspect ratio, horizontal scan rate, and vertical scan rate of the screen mode that VC uses? Is it anything like the output of a Famicom Titler, which generates RGB signals using a PlayChoice PPU and pipes that through a closer-to-spec NTSC encoder?
tepples wrote:
VC in SDTV mode outputs 240p video, just like an NES
- Hmm, so this would explain the reason of MM10 NES fidelity in a few images, low resolution.
EXAMPLE:
Is there really a 240p mode on the Wii? How come the homebrew scene doesn't know how to use it?
Dwedit wrote:
Is there really a 240p mode on the Wii? How come the homebrew scene doesn't know how to use it?
Apparently YAGCD lists
DCR (0xCC002002). OR with 0x0004 for progressive mode.
Dwedit wrote:
Is there really a 240p mode on the Wii? How come the homebrew scene doesn't know how to use it?
It does -- certainly when I'm using FCEUGX I play in 240p on my old SDTV. (Note that I had to change the configuration first)
It's still 480p, it just doublescans every scanline.
It's 480p if you've set your system to use 480p through a component cable. But if you set your system to 480i, or if you're using a composite cable, some programs output 240p (aka "double strike") video.
tepples wrote:
It's 480p if you've set your system to use 480p through a component cable. But if you set your system to 480i, or if you're using a composite cable, some programs output 240p (aka "double strike") video.
- Are you sure? That MegaMan10 picture seems to be pixel-perfect, no blurring, to be generated by a composite signal...
Three-component video can be 240p too. Vs. System is 240p RGB. PlayChoice is 240p RGB. And on a Wii set to 480i (not 480p) mode, 8- and 16-bit VC games through a component cable are 240p YPrPb.