- What was the first NES cartridge to use a save feature? In other words, a way to save your progress.
Bootgod's site has a lot of garbage, (Metroid has battery save?!) but his site says Zelda for the NES, and Family Basic for the Famicom. Also Morita Shougi is the first GAME for the Famicom to use battery save.
I wonder why a game as simple as Metroid even needs the 8KB of WRAM... Of course I never actually played the game, so I might be missing something obvious, but my first impression is that the developers were just too lazy to engineer the program for 2KB of RAM.
Anyway, Zepper, why do you want to know which game was the first to save progress? Just curious! =)
It's much easier to port a Disk System game to the NES if you give it WRAM. In Zelda, most of the WRAM is devoted to holding a code bank, very little of it is for saved games. And the prototype version of SMB2 was MMC1 with WRAM and CHR RAM.
Dwedit wrote:
Bootgod's site has a lot of garbage, (Metroid has battery save?!) ...
The "Report an error with this profile" operation exist so people like you can help bootgod's site contain less garbage.