Have you guys ever gone back and played a game that you've played to death, only to find something new you hadn't seen before. I'm not talking about hidden messages from the dev team, glitches, etc, but things you were intended to find and/or use.
1. Castlevania 2 (nes): I didn't find the diamond weapon until around the time SOTN was released, so about 10 years later.
2. Goldeneye 007 (n64): There's a control scheme where you can use 2 controllers at the same time. This I just found out about recently.
edit: 3. LoZ: Majora's Mask (n64): The song of double time, half time, etc. I don't know how I missed these originally, but I remember hating the game at the time because I thought you had to do it all within the normal flow of time.
One thing that come to mind is that I didn't find Shiva's summon in Worus on my first Final Fantasy 5 playthrough.
I also missed a lot of things, including missable summons in my first Final Fantasy 7 playthrough.
When I first played Mega Man X I throught the game was very hard as I missed all capsules exept the obvious one (dash), and most hearth thanks, and I abused a lot save states to beat the game. Now that I have seen the locations of all upgrades in walkthoughs, I can beat most of the game easily (exept the last boss which is still very hard).
Same applies with Mega Man X2.
This has been happening to me a lot recentely as I have been replaying my childhood NES library with the intention of beating them all (well, most of them anyway
). I cannot recall finding missable items / upgrades / what have you, but I have been finding techniques and strategies that I never got before.
For instance, in Metroid I have become a huge fan of using missles as an "any time" weapon, I abuse the hell out of tue screw attack and I use common TAS tricks (like unmorph jumping and bomb jumping) to get access to power ups before I am supposed to.
This has aaded greatly to my enjoyment of a game that I previously thought tedious. Now I can run the whole game in one sitting in just over an hour and enjoy every minute of it.
Good topic, and a Ghost Busters II reference to boot!
I had Mario RPG for 5 years before pulling off 100 superjumps (Makes a low level game lots of fun).
Still have to get all the heart pieces in Majora's Mask, jiggies in Banjo-Tooie...
Had to play Mischief Makers for awhile to get all 53 gems (the race mini-game was the last and hardest).
Mario 64 - All those exploits to beat the game with 0 stars.
SMB3: Bowser can be killed with fireballs, I always thought you could only do it with hammers.
http://www.youtube.com/watch?v=qdKxhOsywrA
Super Metroid: Spring ball, didn't know about it for a while.
Super Castlevania: The secret underneath the stairs leading to Dracula.
Looking back, there were a lot of secrets/facts about video games that I never knew about prior to the Internet.
Z Cancelling in Super Smash Bros. Definitely intended by the developers.
Tilts in Super Smash Bros. I thought the game was all smash attacks.
Beating Bowser with fireballs in the original Super Mario Bros.
Skipping the Piranha plant boss in Yoshi's Island:
http://www.youtube.com/watch?v=fQoOyl2uoNw
Slide Kicking (half circle forward and fire button, as opposed to down and the jump button which is a different action) and Blocking in Gunstar Heroes
Stopping kicked bombs with R in Bomberman 64.
Lots and lots of stuff in Game Boy Camera.
Easy Mode in Super Mario Land 2.
That's all that comes to mind, isn't a glitch and isn't generic. IE: Never found all the heart pieces in a Zelda game/never knew where a star was in SM64 etc.
Edit: That multi coin blocks in Mario are timed after they're first hit. Only learned this a couple of months ago. Jump under one. Wait a long time. Jump again. You'll get one more coin and the block dies. If you had kept jumping beforehand you'd have got more.
Let me think...Fantastic Dizzy for Genesis.
I discovered "Prince sign" item.
And best part of it?
No one in Dizzy fans fandome even knew about this item existance!
http://www.youtube.com/watch?v=MKS7aSZXH_Q
Another one was discovering how to beat 3rd boss in "Spiderman: return of sinister Six" for NES.
Wow, a hidden Prince symbol and purple rain? That's jacked
Sure it is
But there's another mystery related to this...
This item appears in Genesis,DOS and Amiga versions...
However...in amiga it won't work on the pool under cementary.
Maybe it has another use somewhere,or authors decided to cut this?
But then, why they left Prince sign?You still can get it the same way as in Genesis version...
Personally, I don't remember of anything that's undiscovered in my old (NES) games. In those times without internet, but only videogame magazines, they were feeding me with newer info.
http://www.youtube.com/watch?v=ieozRZZs ... re=related
arrrgh! Here's something I just found
Guess playing every Super NES game from 1995 on would be a good idea. They seem to love this stuff.
You guys make me feel both old and like a n00b. I don't think I've found anything of this nature before.
Although I did play Megaman 1 and 2 with a friend of mine not too long ago and the way he went about getting certain items, boss order, and a few other "play-style" quirks made us start talking about the differences in how we each played. It's always a blast seeing someone jump off a ladder or perform some trick to accomplish something that you never thought of before, then you show them what you do and they go "WTF??!!?" :D
I still don't know where the screw attack is in Metroid...
Ian A wrote:
I still don't know where the screw attack is in Metroid...
In Norfare, western part.
Secret entrance to get Screw Attack is near the same column that one uses to get the energy tank at the end of a long tube of "jello mold" thingies that Samus jumps on.
In Karnov, hidden items are revealed by jumping in certain places. In all my years of playing this game, I still find new hidden items that I didn't know about. A couple of years ago I even found some walls that you could blow up with bombs that I wasn't aware of.
clueless wrote:
Ian A wrote:
I still don't know where the screw attack is in Metroid...
In Norfare, western part.
Secret entrance to get Screw Attack is near the same column that one uses to get the energy tank at the end of a long tube of "jello mold" thingies that Samus jumps on.
Thanks! Good thing I didn't need it to put mother brain in her place.
Ian A wrote:
clueless wrote:
Ian A wrote:
I still don't know where the screw attack is in Metroid...
In Norfare, western part.
Secret entrance to get Screw Attack is near the same column that one uses to get the energy tank at the end of a long tube of "jello mold" thingies that Samus jumps on.
Thanks! Good thing I didn't need it to put mother brain in her place.
Did you find Screw Attack yet? If so, did you manage to do it without any further clues or maps? I tried to leave some exploration left in my spoiler/hint.
I'd have a rough time in Mother Brain's room without the Screw Attack. Heck, I'd have a hard time with Kraid's hideout and the rest of Norfair without it. I love that thing
It's amazing how many critters you can kill in one jump. I think anything that can be damaged by the screw attack dies in one touch.
qbradq wrote:
I think anything that can be damaged by the screw attack dies in one touch.
No. The bosses, Kraid and Ridley can be damaged by it, but they don't die immediately. It takes a lot of screwing to kill those two.
clueless wrote:
It takes a lot of screwing to kill those two.
That's what she said
clueless wrote:
Ian A wrote:
clueless wrote:
Ian A wrote:
I still don't know where the screw attack is in Metroid...
In Norfare, western part.
Secret entrance to get Screw Attack is near the same column that one uses to get the energy tank at the end of a long tube of "jello mold" thingies that Samus jumps on.
Thanks! Good thing I didn't need it to put mother brain in her place.
Did you find Screw Attack yet? If so, did you manage to do it without any further clues or maps? I tried to leave some exploration left in my spoiler/hint.
Actually, my nintendo is packed away at the moment, so I haven't been able to look for it yet. When I was playing through it recently, I tried not to look up any hints or maps or anything, cause I hadn't beat it yet.
qbradq wrote:
I use common TAS tricks (like unmorph jumping and bomb jumping) to get access to power ups before I am supposed to.
You said it!
http://www.youtube.com/watch?v=mU-FxYF7ZHg#t=0m33s
(^btw, I don't recommend watching the whole thing, it's tedious & I was seriously underpowered for that whole undertaking)
Just remembered something about Seiken Densetsu 3 I bet a lot of people don't know. If you pick Carlie as your 3rd character, you'll have all three characters before the first boss fight. This breaks the usual sequence with any other combination.
Since necrobumping doesn't seem all that taboo lately, I just played through Yoshi's Island GBA and it's still possible to kill the Naval Piranha in bud form. But something about that cheat annoys me: Sluggy the Unshaven can be approached in its regular size before the dialogue sequence, but it can't be hit with an egg. So the game actually contradicts itself. You can kill one boss in its regular enemy state, but not another.
I didn't know until recently looking at Super Mario Brothers disassembly that you need to collect a predefined amount of coins in world x-3 to enable the hidden 1-up in (x+1)-1. (Where x is 1 to 7).
I learned about the PinkPuffs in FFIV last year only, after playing the game to death for many years. But I guess that's forgivable
Same for the Cursed Shield in FFVI.
Given that there's only like a 1/64 chance you'd find them, and they only occur in one teeny-tiny room that just has a treasure chest in it and nothing else, it's not that surprising that you might have missed them.
Though if you do end up fighting them, it tends to be a pretty memorable fight.
Getting the pink tail took me yeeeears.
Final Fantasy 6 (3 in the US) had a VERY rare attack where one of your characters 'normal' attacks hit for like 100x the damage. Only ever saw it once, and I literally 1-shotted a boss mid game.
It was an early form of the "limit break". It occurs occasionally when a character is near death and you've chosen a regular attack. You'd see it more often if you let your characters HP go low a lot, but that's kind of a dangerous way to live. I can't remember if they were listed in the manual or something, but I remember knowing about it at the time. It might have been mentioned in a game magazine I read or something.
http://www.youtube.com/watch?v=xc3f00xAJFc
Movax12 wrote:
I didn't know until recently looking at Super Mario Brothers disassembly that you need to collect a predefined amount of coins in world x-3 to enable the hidden 1-up in (x+1)-1. (Where x is 1 to 7).
Ah, man! I always wondered why those 1-ups didn't appear sometimes. Always pissed me off, good to know!
Kasumi wrote:
Movax12 wrote:
I didn't know until recently looking at Super Mario Brothers disassembly that you need to collect a predefined amount of coins in world x-3 to enable the hidden 1-up in (x+1)-1. (Where x is 1 to 7).
Ah, man! I always wondered why those 1-ups didn't appear sometimes. Always pissed me off, good to know!
Same here -- had no idea until movax12's comment. Age old mystery solved! :-)
BTW, for those confused by the math ("(x+1)-1 = x, so what the hell?") -- movax12 means World (x+1) subworld 1 (e.g. if x=4 then he means World 5-1).
koitsu wrote:
BTW, for those confused by the math.
Yeah I realized after it wasn't exactly logical, but figured it was obvious enough. And I did remember being confused by not being able to find the 1ups sometimes - I was pretty surprised when I found this.
Bregalad wrote:
When I first played Mega Man X I throught the game was very hard as I missed all capsules exept the obvious one (dash), and most hearth thanks, and I abused a lot save states to beat the game. Now that I have seen the locations of all upgrades in walkthoughs, I can beat most of the game easily (exept the last boss which is still very hard).
Same applies with Mega Man X2.
I actually made cheat codes so you can avoid getting the Dash upgrade. You can still beat the entire game without it actually. I think there was one particularly hard jump. I don't think you need the arm cannon upgrade to beat the game and I made a code to remove that too. It makes the game alot more challenging. The game isn't too terribly challenging once you grab all the powerups. But without the upgrades you can't get alot of the heart tanks or sub tanks. I think only 2 sub tanks.
But dashing is the most fun part of Mega Man X!