http://rapidshare.de/files/15292383/KIRBY.ZIP.html
A RapidShare link. It *would* be nice if they can be hosted directly on that server...
Edit:http://www.savefile.com/files3.php?fid=9256897 New link, direct download.
Well it is a long story... Because I discovered that there is no program to rip DMC samples from NSFs, I decided to rip myself those DMC samples... Because I know nothing of programming, I had to use an Hex editor (yep, really, believe it or not) to rip them from the original NSF (see below the full history), and because I thought that maybe some people here would like to have them, I decided to post that topic. Cute story <3 ^^ . Maybe later I'd rip DMC samples from Super Mario 3 ...
Oh — and enjoy using FamiTracker! http://user.tninet.se/~zxy965r/ft/
—How I did—
At the begin, I thought, "Oh, Gosh, how can I do?" and I quickly put a pencil in my eye and I cried. After I ate that eye I thought that it is impossible, because I hadn't 2 eyes. Then I discovered Famitracker. A day I e-mailed its programmer, for suggestions for his beta, and I asked a question, which is how dmc samples works. That cool guy gave me a good short n' smart explanation and everything became clear (or maybe I just stopped taking drugs o_O) so I thought, "OMG, a #@$% crappy DPCM is so dumb.". And then I thought, "According to that stupid format, which is 1-bit delta, and of the nature of the NES, it is impossible that the sound is compressed, or altered into the NSF. So it is certain that the sample is somewhere on that file as-is". Then I used CutKiller to cut the NSF into small pieces of 3 kb and using FamiTracker, I listened to all parts of the NSF into the DPCM channel and OMG I discovered that the samples were located at about the last 2 kb of the NSF. So using G-NSF I opened the NSF, went to track 13 (Boss music) and Muted all but the DPCM channel, and exported a WAV file. Then I used the Wave Editor under FL Studio to look at each sounds, I seeked on the Hex editor on the last 2 kb when and where the sound start/stop by reading the bits and understanding how the sound progress, I cut 4 pieces with a scalpel in that big hex string and Wow! Now I have 4 Kirby DMCs and my eye came back! and If you think that my method sucks and is imprecise, remember that I almost lost an eye by trying this way, and I'm also an evil smart guy (sometimes even geeky) , just listen to the sample on a good NSF compsing tool (e.g.: Famitracker) and you'll see the perfect sound I made, and if you dare laught at my work Chuck Norris will round-house kick you into another dimension.
~J-@D!~
A RapidShare link. It *would* be nice if they can be hosted directly on that server...
Edit:http://www.savefile.com/files3.php?fid=9256897 New link, direct download.
Well it is a long story... Because I discovered that there is no program to rip DMC samples from NSFs, I decided to rip myself those DMC samples... Because I know nothing of programming, I had to use an Hex editor (yep, really, believe it or not) to rip them from the original NSF (see below the full history), and because I thought that maybe some people here would like to have them, I decided to post that topic. Cute story <3 ^^ . Maybe later I'd rip DMC samples from Super Mario 3 ...
Oh — and enjoy using FamiTracker! http://user.tninet.se/~zxy965r/ft/
—How I did—
At the begin, I thought, "Oh, Gosh, how can I do?" and I quickly put a pencil in my eye and I cried. After I ate that eye I thought that it is impossible, because I hadn't 2 eyes. Then I discovered Famitracker. A day I e-mailed its programmer, for suggestions for his beta, and I asked a question, which is how dmc samples works. That cool guy gave me a good short n' smart explanation and everything became clear (or maybe I just stopped taking drugs o_O) so I thought, "OMG, a #@$% crappy DPCM is so dumb.". And then I thought, "According to that stupid format, which is 1-bit delta, and of the nature of the NES, it is impossible that the sound is compressed, or altered into the NSF. So it is certain that the sample is somewhere on that file as-is". Then I used CutKiller to cut the NSF into small pieces of 3 kb and using FamiTracker, I listened to all parts of the NSF into the DPCM channel and OMG I discovered that the samples were located at about the last 2 kb of the NSF. So using G-NSF I opened the NSF, went to track 13 (Boss music) and Muted all but the DPCM channel, and exported a WAV file. Then I used the Wave Editor under FL Studio to look at each sounds, I seeked on the Hex editor on the last 2 kb when and where the sound start/stop by reading the bits and understanding how the sound progress, I cut 4 pieces with a scalpel in that big hex string and Wow! Now I have 4 Kirby DMCs and my eye came back! and If you think that my method sucks and is imprecise, remember that I almost lost an eye by trying this way, and I'm also an evil smart guy (sometimes even geeky) , just listen to the sample on a good NSF compsing tool (e.g.: Famitracker) and you'll see the perfect sound I made, and if you dare laught at my work Chuck Norris will round-house kick you into another dimension.
~J-@D!~