in china,Dragon Ball Z series pirate cassette , using this chip for save game, how does the emulation XLS93C56P?
example:
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File comment: this is example
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Googling that spit out the datasheet for me. Maybe this helps:
https://4donline.ihs.com/images/VipMast ... 43A3159BB0
AX5705 = VRC2?
93C family EEPROMs are a SPI memory where each transaction isn't a multiple of 8 bits.
Have you looked at the PDF for how the EEPROM works?
Oh, where you get those weeird cards from
Could you please upload some PCB p0rn?
我有这个卡带15年了,我还有很多类似的。我在中国。
I've had this card for 15 years. I have many similar. I am in China。
我认为这个芯片可以单独模拟
I think this chip can be emu.
krzysiobal wrote:
Oh, where you get those weeird cards from
Could you please upload some PCB p0rn?
我没有拆卸的工具。
I don't have a tool to disassemble.
但是这个卡的数据我读取了
but this cart data i dumped.
93c46,I found the SEGA SMS game to use 93C46.
93C46,我发现SEGA SMS游戏使用93c46.
Can I use 46 of the code instead of 56(BizHawk)?
我能不能使用46的代码代替56(BizHawk) ?
For the 93Cx6 serial EEPROMs, that digit specifies the total size.
93C46 = 1024 bits, 128 bytes
93C56 = 2048 bits, 256 bytes
93C66 = 4096 bits, 512 bytes
&c
The 93CX6 EEPROMs require exactly as many bits present when the external computer is clocking in the address, so the 93C46 requires 7 bits to be clocked in; the 93C56 requires 8, and so on. There are no padding bits in smaller EEPROMs.
For example, the bits clocked into a 93C46 to start reading from address 0 would be:
1 1 0 0 0 0 0 0 0
but the bits clocked into a 93C66 to start reading from address 0 would be:
1 1 0 0 0 0 0 0 0 0 0