Now, it's assumed this relatively recent SNES/NES clone uses some form of NOAC for NES functions. Has anyone had a look inside this to see what kind of NOAC it uses? If it has compatibility on the high side of most NOACs it seems we have a new prize, what with SNES compatibility and all.
How does one identify a NOAC? Have you seen this thread:
http://nesdev.com/bbs/viewtopic.php?t=2788 ?
I have read that thread. It's interesting because all the people who are SURE that the SNES games have/will have sound problems are all the people who KNOW this stuff but haven't actually used one of the darned things. Someone who's picky about this stuff needs to buy one of the blasted things, check for themselves, and report back.