kyuusaku wrote:
You're a pretty weird guy; I have no idea what you're talking about in your posts and I don't think anyone else here does either. You may want to actually explain what all this stuff you're babbling about is because it sounds like you're just making random things up on the spot which is very confusing.
It is just me. I am simply 'weirded' like the 'changed waters' of Dune.
kyuusaku wrote:
You bought pre-made boards from "Apache Reclamation", OK... what are they?
Clockwise from upper right:
1. Parallel-Port based robotics terminals card.
2. Canon Printer Main Board.
3. An as yet unidentified possible Wide Serial Bus controller card.
kyuusaku wrote:
What do you mean by telnet style games? Like MUDs? If you're not talking about terminal games, what does telnet have to do with anything?
Binary mode telnet output from a telnet server allots 8bits per character rendered, this can be mapped to 38 characters of alpha-numeric, plus 26 opcodes, providing that 2 bits are reserved for parity sync, of which would be Stop, Open, Commit, Close transfer.
This is just a simple method that 3rd party software will be able to pipe the commands in directly using the Strobe 4021 cable, or inject directly into the CF RamDrive on the Desktop/Laptop machine that the PowerPak has mounted directly via the CF cable, or alternatively via SD cable for futuer, clones, and look-alike San Disk card based PowerPak-style systems.
kyuusaku wrote:
What are you talking about when you say hack ROMs to crap? Are you going to be hacking the ROMs? And for what?
I am merely suggesting automated patching software on the Desktop/Laptop machine that syncs with an Http SocialMutiny.foo server (or 3rd party server) in order to carry out automated patch instructions, patches with the complexity of spawning recombinant NES Roms.
kyuusaku wrote:
When you say massively multiplayer NES carts, you mean more than 2 player that the games were intended for?
By that I mean the rom will be either homebrew or patched by a 3rd party in order to allow 2+ players. The FPGA in the PowerPak is able to poll CF contents of which are dynamically emulated as a ram drive on the Desktop Machine, the 3rd party software on the Desktop machine uses the CF cable driver in order to talk to the FPGA in the PowerPak in this method, and/or additionally make use of a Strobe 4021 cable and driver aslo between the desktop computer and unmodified NES/Famicom, in order to allow globally remote multiplayer play.
In addition the CF cable could be used as a method to add input or give output to/from peripherals connected to the Desktop/Laptop machine.
In addition the Strobe 4021 cable could also use 3rd party software on the desktop in order to map say an xbox controller or wiimote to the Strobe on either or both controller ports for an unmodified NES/Famicom.
kyuusaku wrote:
Do you have any prior experience programming NES or designing hardware?
i designed and built a tiny ram drive on a fairly large bread board when i was 12.
These cables have nothing to do with NES knowledge, they only have to do with Compact Flash and San Disk technology, and the drivers for them for various desktop based CPU's. The only cable that requires NES know-how is the NES-Specific Strobe 4021, Desktop Computer to NES cable, of which i already linked a diagnostics/informational page in regards to.
kyuusaku wrote:
Why should anyone not ignore this thread?
It is about new technologies i am personally developing in the area of console development and reverse engineering.