Hello,
My Serial CopyNES died on my (fried I believe when I tried flipping a switch on a game with the power on.. :( ) And I decided to replace it with a USB CopyNES..
Now it works fine for the most part, but some games it simply cannot run. Action 52 in particular won't load up in the USB CopyNES, whereas I had previously been able to load and dump it with the Serial one. On the USB CopyNES with Action 52 in it, the power light just flashes on and then back off. The game still plays fine in a regular NES. I am also having some trouble with a Sachen Game (2 in 1 tough cop / super tough cop) where the game will boot but skips the title screen and looks all scrambled. This is all in trying to play the 2 games on the USB CopyNES, not yet dumping them to ROM.
Anyone have an idea that might cause this behavior? Does the implementation drain some of the NES's power so it might not have enough left for Action 52 or something or might there be a problem with the original NES I used, or my implementation?
Has anyone encountered this type of issue, or is it just me?
Thanks for any advice!
My Serial CopyNES died on my (fried I believe when I tried flipping a switch on a game with the power on.. :( ) And I decided to replace it with a USB CopyNES..
Now it works fine for the most part, but some games it simply cannot run. Action 52 in particular won't load up in the USB CopyNES, whereas I had previously been able to load and dump it with the Serial one. On the USB CopyNES with Action 52 in it, the power light just flashes on and then back off. The game still plays fine in a regular NES. I am also having some trouble with a Sachen Game (2 in 1 tough cop / super tough cop) where the game will boot but skips the title screen and looks all scrambled. This is all in trying to play the 2 games on the USB CopyNES, not yet dumping them to ROM.
Anyone have an idea that might cause this behavior? Does the implementation drain some of the NES's power so it might not have enough left for Action 52 or something or might there be a problem with the original NES I used, or my implementation?
Has anyone encountered this type of issue, or is it just me?
Thanks for any advice!