i just received my powerpak today and i everthing works okay..
until i played the JAP version of castlevania 3.. (yes i installed the audio mod.. worx great
)
i made 2 pics, 1 of the cart and 1 of the game.
powerpak:
http://www.xs4all.nl/~jhnv/powerpak.jpg
game:
http://www.xs4all.nl/~jhnv/JAPCS3glitch.jpg
i searched on the forum for this.. but no results for me
Seems to me you're playing on a pal system. That happend to me on mine. (pal system)
correct, so do i really have to get a NTSC NES.. or is this fixable for the PAL NES?
Nope you need a pal nes. Unless you're skilled enough to port the game to pal. (you probably arent if you're asking)
Just get a US (NTSC) NES. You cannot make it run properly on a PAL NES. The game was not intended to run on one. It would be possible to adjust it perhaps, but given you had to ask confirms that fixing it for PAL is not within your capability. Besides, being in a PAL area you might as well get a NTSC NES anyway to give yourself the ability to play all games, not just pal.
MottZilla wrote:
Just get a US (NTSC) NES. You cannot make it run properly on a PAL NES. The game was not intended to run on one. It would be possible to adjust it perhaps, but given you had to ask confirms that fixing it for PAL is not within your capability. Besides, being in a PAL area you might as well get a NTSC NES anyway to give yourself the ability to play all games, not just pal.
yes, i'm allready searching for one
What about playing the PAL version of CV3 ?
That's why I don't like the Konami VRC interrupt and find them even worse than MMC3's : They were made with NTSC in mind with a internal divider by 133.6666 instead of having something more flexible that could work in PAL.
Again, everyone forget about PAL and consider everyone live in a NTSC territory despite the fact that only a couple of countries uses that older standard while the rest of the world uses PAL, and glorify Konami for their so called awesome mappers.
It was all the PAL country's choice to not go with NTSC ;) Besides, you guys typically have multisystem TVs, importing a NTSC NES shouldn't be such a big deal.
Actually pal was an improvement. Since ntsc had some colour fuck ups.
Well lets put it bluntly, it's all the PAL countries dumb ass faults for not following the world Super Power, the post World War 2 United States and going with NTSC and the standard 120v 60hz electricity standard. Some places got fucked because the british controlled their area. But some places like Japan thankfully were rebuilt by the US and used NTSC.
Btw, PAL back in the day blows ass. 50hz? No thanks. You say more lines of resolution and better color encoding? It wasn't needed.
One thing I find incredible is the PAL gamer's ability to spot our wrong colors in NTSC ;) Moot topic though in this day of HDMI and all TVs hailing from China.
MottZilla wrote:
50hz? No thanks. You say more lines of resolution and better color encoding? It wasn't needed.
Yeah, seriously, what the hell is that all about? It sucks that some regions are just stuck being 50hz ones, when 60hz is honestly just plain better. Though PAL NES has the NTSC version beat with super extended Vblank... That's just awfully tempting sometimes.
Objectively I guess the PAL encoding was meant to be better than the NTSC, but I don't know as I'm no specialist. I did not choose to be born in a PAL country, and honnestly there is no better among 50 or 60 Hz, it's just not compatible. With interlace 50Hz looks flickering, but without interlace it doesn't make any difference for games that were ported right.
It's just a pain that japan took the NTSC way. If japan were a PAL country, most games were programmed with PAL in mind and it would be to the US to be left away for gaming while Europe would get everything, but oh well.
Interlaced pal is a whole different story. (Plain sucks at 50 hz) thank god for 60 hrzt pal. I think the reason most countries went 50 hz cause that was the freq the electricity ran.
Yes the electicity is also at 50Hz here, altough trains are powered by special 16+2/3 Hz AC current.
Bach in the '50s the TVs had to refresh at the same freqency than the AC of power supply because the power fupply was badly filtered, and the AC leaked into the whole circuit. This would lead some part of the screen to be more luminous than others, but since it was always on sync that didn't matter, if it weren't on sync the more luminous part would "roll" on the screen and that would look horrible. Anyway that was fixed by isolating and filtering hte power supplies proprely before the video games came.
But by that time the standard had taken over. You couldnt just switch cause "some" people thought 60 hz looked better. (thinking from the view of a politician here)
Bregalad wrote:
That's why I don't like the Konami VRC interrupt and find them even worse than MMC3's : They were made with NTSC in mind with a internal divider by 133.6666 instead of having something more flexible that could work in PAL.
Maybe the chip was never intended for other territories than Japan since it was targeting a specific sound functionality of the famicom and Nintendo had a tighter control on the american/european market?
Don't forget that in Japan they could manufacture their own carts/chips etc which was reducing the cost. But when they had to "port" the game oversea, they had to follow Nintendo policy and everything had to be produced by Nintendo (which must have increased the production cost a lot).
Banshaku wrote:
Don't forget that in Japan they could manufacture their own carts/chips etc which was reducing the cost. But when they had to "port" the game oversea, they had to follow Nintendo policy and everything had to be produced by Nintendo (which must have increased the production cost a lot).
Not necessarily, I've seen PCBs that were made by Konami and Acclaim, and I'm sure there's some examples of custom chips. Probably it was just cheaper build it with MMC5.
Memblers wrote:
Not necessarily, I've seen PCBs that were made by Konami and Acclaim
As I understand it, the right to put non-Nintendo PCBs in some later NES games was a special reward that Nintendo granted to Acclaim and a couple other companies for not defecting to the TG16 and Genesis so quickly during the transition to 4bpp consoles.
Quote:
and I'm sure there's some examples of custom chips.
Like the Sunsoft chip in Batman: ROTJ.
Yeah if Sunsoft convincted Nintendo to add the FME-7 to their official board, Konami could have convincted Nintendo to add the VRC6 as well. Extra sound would have been possible by adding a wire on the bottom expansion port, Nintendo could have been planning to sell an adaptator that would ship with some MMC5 games and plug below the NES because sound circuitry is present on NES MMC5 boards. The problem would have been that many people would sold the game used without the adaptator (when you find an used Rad Racer copy it's not likely it include glasses).
Anyway I like the MMC5 version of CV3 as it is, and it's great that Konami ported the game overseas at all. They could have chosen the path they took for Gradius II, Mardara, etc... and not bother with non-japan territories.