Originally posted by: Quaze
Originally posted by: TheToxieRules
Originally posted by: wesr
Sadly that'd be me not paying attention to dates.
It doesn't matter man, honestly.
If you made a new thread someone would have said there are too many of these threads about new generation stuff sucking etc.
Quaze didn't mean anything by it, he probably just finds it funny.
Yeah I definitely didn't mean it as a rub, I was honestly curious about how it was even found to necro-bump in the first place. Still a relevant topic anyways, no harm no foul.
Back when I was a wee baby (age 13), I found a thread on a forum that I really wanted to add to thanks to a... I guess it was google? Ask Jeeves? Whatever it was, it was a web search. I joined the community just to post in it. Come to find out, it was already two and a half years old, and they had this weird habit of locking topics that had gone unreplied in for more than x months.
To this day I have not been part of a community where a new user screwed up as much as I had - I ended up posting a new topic thinking I was posting in the same thread, and then posted two more topics apologizing to the moderator. I bet they thought I was crazy.
Aaaaanyway.
I'm not going to carry on about how games hold your hand and blah blah blah, even though that is really annoying. Bigger storage allows us to waste space on tutorials and hints in game, and some games feel like they spend more time teaching you than letting you play, or conversely, spend so much time teaching you that by the time they're done teaching you, the game's over.
I don't think primitive hardware was what made games difficult, and honestly... most games from back in the day aren't difficult. They were difficult because I was young and dumb and hardheaded. I get the itch to replay an old game every now and again, and I go back to it, wife and friends happy to watch it happen, and I say to them "here comes a part that's a bitch, I'm about to lose all of my lives and get twenty game overs and drop the run", but then I blaze through it and find myself saying "wow I really had a rough time with that back when I was younger", to nods and agreement about how easy it seems now that we aren't grade schoolers. If games were truly difficult on the NES or SNES, it was often because the mechanics were sort of jank or something was really poorly balanced. 5th grade me played Mega Man X every morning before school and sometimes didn't manage to clear a level. Now, I plow through the 8 mavericks in about 30 minutes and waste the rest of the time I play the game dealing with Sigma's undeniably broken final form.
What it boils down to for me isn't the fact that the games are or aren't hard, it's whether or not they're designed in a way that meets or exceeds the standards of what smaller teams did in the past for less money. When Nintendo pumps out a first party game for example, I expect it to have love and dedication in it. If they don't meet that expectation, I go back to the last game that did, and I say it's better than what I just played. I give it credit where it's due, but if it had bad features, I highlight those as well. If you ask me, it's natural and healthy to compare two things that should be the same, and say whether or not something outdid it.
I will say, though, some of us probably have a warped sense of time now - at least, I think I do. I was born when the SNES came out and by the time I was old enough to really start wanting things, I had the Genesis, SNES, NES, and N64, along with the Gameboy, at my fingertips. Massive libraries, even if you remove all of the actual trash from them like sports, and the stuff that is mostly universally panned. No matter how many games I played, there were always tons left to get. Nowadays, it doesn't feel like that because I look at the horizon instead of what's already out, so I just default to saying "there was a lot more and better selection a long time ago", and I think other people do that, too. It's even easier to get disillusioned with it now that I'm an adult, and unlike when I was dependent on my parents given me an allowance, I can just go out and pick up whatever game I want. There's no sense of the game being a reward, it's just something I bought, I don't have to appreciate it or make the best of it.