Originally posted by: scaryice
I'd love to put together a new "hardest NES games to beat" list. Some thoughts:
1. Any game which doesn't have an actual ending shouldn't be eligible. I know we have a list of what constitutes beating a game for the NES completions thread, but technically those games aren't beatable. So not being able to loop a game shouldn't matter if there's no end.
2. I'd say almost any game with a password/save system wouldn't qualify, since you can beat them with enough time. Time consuming doesn't equal difficulty, or Bases Loaded and other sports games would dominate the list.
3. I'd assume that the player has access to FAQs, maps, and anything else that could help them. Sure, Gauntlet is extremely hard without that, but it's simple to just look up the code for the last world. The gameplay of Gauntlet wouldn't qualify it, whereas there's no way to look up how to beat something like Starship Hector. Also, if you've played a game before, it's hard to put yourselves back in the shoes of someone who's unfamiliar with it.
4. Expanding on point 3, games should be judged on how hard they are once you know what you're doing. Familiarizing yourself with the game shouldn't be part of the difficulty. I know I don't have the patience to learn Koei games, but that has nothing to do with their actual difficulty to beat.
I'd be down for contributing. I think there are enough of us on the completion thread that have over 100 NES games under our belts, so we have the resources to get a list going again. There's going to be some subjectivity, for sure, due to the many factors that can cause difficulty - games with a hard or one-shot final level, games with moderate difficulty but very few lives, games with mind-numbing spots but infinite continues to push through, etc.
Regarding Gyruss, I always found the Jupiter boss to be irritating, and I never felt comfortable enough with the final boss to call him a pushover either. Still, I found that a surprising inclusion, too... that, and Castlequest. It's nearly inscrutable, yes, but I made it about 2/3rds of the way through without a guide, partly because there's a suspicious chain of doors early on that require a ton of rare keys, which served as a bottleneck through which an astute player could squeeze, and then get stuck in the rest of the castle waiting to stumble upon the princess room. I think that most anyone who *has* beaten it has probably used Game Genie for infinite keys to map things out, and then gone from there... or else used ASchultz's guide, which was created using said means.
I remember reading that AdamL found Rampart to be brutal on its highest difficulty. I feel like higher difficulty levels should be considered in this, perhaps, but not "second quests" (i.e. modes opened after a first playthrough). We'll have to get a group together to come to a consensus on these things, though.