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Homebrew Alfonzo's Arctic Adventure Release Date: April 1, 2019

Dec 13, 2017 at 7:01:26 PM
toma (0)
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(Tomas Guinan) < Crack Trooper >
Posts: 165 - Joined: 09/15/2014
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All Kickstarter rewards have shipped! Alfonzo's Arctic Adventure will be released for sale to the public on April 1.






Original Post:
Hey,


Just wanted to post an update about the Eskimo Bob sequel I've been working on: The Alfonzo Game. I have a complete 15 level demo + boss fight finished and I'd like to get some feedback on it so far. 

Update Mar 30, 2018:


I've updated the demo. Same levels, but a significant overhaul of everything. I've talked before about how much better the "real" version of the game is compared to the NESDEV Compo entry, so I thought I should give everyone a chance to play it. Happy Easter!

Download link:
http://www.spoonybard.ca/zip/Alfo...

    



Here's a gameplay video of the game as of Feb 18/18. Showcases some of the new features not available in the NESDev competition demos, such as the map screen and secret exits.




 


-------------------------
http://www.spoonybard.ca
 


Edited: 03/14/2019 at 05:43 PM by toma

Dec 13, 2017 at 9:59:31 PM
Mega Mario Man (63)
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(Tim ) < Ridley Wrangler >
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Oh man, I have to give this a whirl! Very cool!

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Dec 13, 2017 at 10:44:48 PM
JamesRobot (22)
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(JamsGobot ) < King Solomon >
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Dude! Sweet! Will def check it out.

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Dec 13, 2017 at 10:59:57 PM
TrekMD (13)
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(Eugenio ) < Eggplant Wizard >
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Cool, cool.  

-------------------------
Going to the final frontier, gaming....




 

Dec 14, 2017 at 3:48:21 AM
Skorp (39)
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(Bryan ) < Lolo Lord >
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Wow, awesome to hear the progress of the sequel. Looks good!

Btw, I'm getting an error message for your website as "Insecure connection" when it is https.

-------------------------
Help complete my N64 NFR With Minty Back Sticker set. Only need two more:
              Diddy Kong Racing and Super Smash Bros!
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Dec 14, 2017 at 4:44:25 AM
Camoran (4)
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< Crack Trooper >
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Awsome, looks really cool.

Dec 14, 2017 at 5:03:57 AM
erac (0)

< Eggplant Wizard >
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Played through it. Pretty nice, the transformations remind me of Mission Kelloggs. Though the last two levels and flies were pretty annoying.

- I managed to stand on top of fishes a couple times, without falling through
- in the boss, I first thought the flying shell was a powerup, lol
- the up arrow for signs wasn't discoverable. How about making the signs contain an up arrow instead of scribbles?

Dec 14, 2017 at 7:37:43 AM
toma (0)
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(Tomas Guinan) < Crack Trooper >
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Originally posted by: erac

Played through it. Pretty nice, the transformations remind me of Mission Kelloggs. Though the last two levels and flies were pretty annoying.

- I managed to stand on top of fishes a couple times, without falling through
- in the boss, I first thought the flying shell was a powerup, lol
- the up arrow for signs wasn't discoverable. How about making the signs contain an up arrow instead of scribbles?


Can you tell me what happened when you stood on the fish? Are you able to replicate it? Was it specific to using a certain character or a certain location?

Also, in the main version of the game, I have a blinking d-pad with the up arrow pressed above signs the first time you see them, but it was one of the things I cut as I have less CHR-ROM to work with. I suppose putting it on the sign for the demo might not hurt.

**EDIT** I've uploaded a new version which may have fixed the collision problems, just went over everything pretty meticulously and found a couple instances where there could be issues. I added a little d-pad up icon above the first sign as well. It doesn't animate like in the main version but I think it serves the purpose clearly enough.

-------------------------
http://www.spoonybard.ca
 


Edited: 12/14/2017 at 08:16 AM by toma

Dec 14, 2017 at 8:40:29 AM
toma (0)
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(Tomas Guinan) < Crack Trooper >
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Originally posted by: Skorp

Wow, awesome to hear the progress of the sequel. Looks good!

Btw, I'm getting an error message for your website as "Insecure connection" when it is https.

Thanks. I wasn't getting it here, but I think it should be fixed now
 

-------------------------
http://www.spoonybard.ca
 

Dec 14, 2017 at 1:59:54 PM
erac (0)

< Eggplant Wizard >
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It happened in several places, but I'm afraid I don't remember where or which character.

Dec 14, 2017 at 6:03:12 PM
toma (0)
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(Tomas Guinan) < Crack Trooper >
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Originally posted by: erac

It happened in several places, but I'm afraid I don't remember where or which character.



There were a couple of instances in the code that could have caused potential collision errors when falling. It likely would've seemed almost random based on what the code looked like. Should be fixed now in the new version anyway.

-------------------------
http://www.spoonybard.ca
 

Dec 14, 2017 at 8:15:12 PM
Jack Mcslay (0)

< Cherub >
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I think the cave levels could use different colored fish. Grey fish on grey walls look like cave paintings

Dec 14, 2017 at 10:31:02 PM
toma (0)
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(Tomas Guinan) < Crack Trooper >
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Originally posted by: Jack Mcslay

I think the cave levels could use different colored fish. Grey fish on grey walls look like cave paintings

The fish will be animated in the full version, so they'll stand out better. I may change the wall color as well.
 

-------------------------
http://www.spoonybard.ca
 


Edited: 12/15/2017 at 02:09 AM by toma

Dec 23, 2017 at 10:54:52 PM
toma (0)
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(Tomas Guinan) < Crack Trooper >
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Updated the demo to include some bug fixes regarding collision detection. It seems that if you landed at exact the corner of a block you could wind up getting stuck in the corner. That should be fine now. Also darkened up cave walls to make fish more visually distinct.

-------------------------
http://www.spoonybard.ca
 

Jan 29, 2018 at 8:45:39 PM
toma (0)
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(Tomas Guinan) < Crack Trooper >
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I've just uploaded a second demo from the Alfonzo Game. This is a preview of the new two-player melee mode. I've called the demo Alfonzo Melee. It has all four characters and 8 battle stages!

Check it out here!

-------------------------
http://www.spoonybard.ca
 

Jan 30, 2018 at 11:46:19 PM
Mega Mario Man (63)
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(Tim ) < Ridley Wrangler >
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Downloaded! I will find time to check these out. Thanks, toma!

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Feb 18, 2018 at 3:48:49 PM
toma (0)
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(Tomas Guinan) < Crack Trooper >
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Here's a gameplay video showing some of the progress I've made since making the demo. I've added a map, secret exits, a better menu system, and animated backgrounds. The full game is also now called Alfonzo's Arctic Adventure. I feel like progress is coming along really well. Enjoy!

-------------------------
http://www.spoonybard.ca
 

Feb 18, 2018 at 11:13:43 PM
Zezzler (1)
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(Jesse Sesler) < Little Mac >
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Looks amazing! Love all of the new additions, from the title screen, to the map, secret exits and the 2 player mode! Can't wait to get my hands on the cartridge release   Keep up the good work Tomas.

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 @Zezzler   JammingGames    Zezzler   NES Collection

Feb 19, 2018 at 12:17:42 AM
Mega Mario Man (63)
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(Tim ) < Ridley Wrangler >
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Doing great. This is shaping up to be a fantastic followup to Eskimo Bob.

-------------------------
Current Project
Isometric Survival Horror

Older Projects
Tailgate Party, Power Pad Demo, Happy Hour

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Store, Facebook, Twitter

Feb 19, 2018 at 12:44:11 AM
toma (0)
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(Tomas Guinan) < Crack Trooper >
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Thanks for the feedback! It's definitely gone way past the initial "level expansion pack" concept I was going for and into full-blown sequel territory.

-------------------------
http://www.spoonybard.ca
 

Feb 19, 2018 at 12:48:15 AM
Mega Mario Man (63)
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(Tim ) < Ridley Wrangler >
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Originally posted by: toma

Thanks for the feedback! It's definitely gone way past the initial "level expansion pack" concept I was going for and into full-blown sequel territory.
I don't anyone will mind.  

 

-------------------------
Current Project
Isometric Survival Horror

Older Projects
Tailgate Party, Power Pad Demo, Happy Hour

Links
Store, Facebook, Twitter

Feb 20, 2018 at 5:39:07 PM
Skorp (39)
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(Bryan ) < Lolo Lord >
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Looking great so far. Thank you for making a sequel to the game.  

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Want to Buy/Want to Trade For Thread|For Sale/Offer Thread


 

Mar 31, 2018 at 10:17:40 PM
toma (0)
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(Tomas Guinan) < Crack Trooper >
Posts: 165 - Joined: 09/15/2014
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I've updated the demo. Same levels, but a significant overhaul of everything. I've talked before about how much better the "real" version of the game is compared to the NESDEV Compo entry, so I thought I should give everyone a chance to play it. Happy Easter!

Download link:
http://www.spoonybard.ca/zip/Alfo...

    

-------------------------
http://www.spoonybard.ca
 


Edited: 03/31/2018 at 10:24 PM by toma

Apr 14, 2018 at 8:55:30 AM
toma (0)
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(Tomas Guinan) < Crack Trooper >
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Just re-uploaded the latest demo. Found a potentially nasty sequence-breaking bug before anyone else noticed, so I fixed it.

-------------------------
http://www.spoonybard.ca
 

Apr 20, 2018 at 8:34:18 AM
nicoga3000 (31)
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(Purple Roundy) < Crack Trooper >
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I've never heard of either of these games....May be adding a new homebrew title to mix! You can still order the original game, right?