Originally posted by: PatrickM.
Originally posted by: Kyle_Blackthorne
Originally posted by: Ozzy_98
My old CRT for example didn't really show scanlines, so to me, people wanting black lines in their picture seems silly.
Yea some really small CRT's had really poor focus and would blend the rasters together. Also some CRT's were worn out badly and thus had poor focus also. But factory fresh, or decent CRT's always had dark spaces between scanlines. And because games were designed around them, they look wrong without them. But alot of people will never know that until they experience the games as intended (ie; on a CRT with good focus).
My understanding has always been the better the CRT, the darker the scanlines. Arcade monitors had noticeable scanlines, and they were very noticeable on the Sony BVM and PVM. I always thought not seeing scanlines was the result of color bloom, bleed etc causing everything to blur together.
Well first, really we're all using the term scan line wrong, but everyone knows what we mean. Really a scan line is one horzintal row of pixels. So even the "non black" lines are scan lines.
How a normal 480i video works, the first frame it draws the first line on screen, skips a line, draws the next, all the way to the bottom. Then on the second frame, it sends the half line signal that tells your TV to move down one scan line, and draw all the lines that were not drawn the last frame. So you get 60 fields a second, or 30 frames.
240p is a hack; it is not a true video mode and does not follow standards. It sends the first frame, so every other line is drawn, then is sends the next frame, but doesn't tell the TV to move down a frame. So it draws on the exact same scan lines again, skipping over the exact same lines on the TV.
So when you look at say a 480p60 video, it would draw 480 lines from top to bottom, every image. a TRUE 240p image would also draw every line top to bottom, but would only cover the top half of your TV, or would be streached to be the full size of your TV by doubling the lines. What people call 240p is a 240p image streached to 480p with spaces in between every other line.
Most newer TVs knew this wasn't a standard, and even some older CRTs didn't follow this. So they would just ignore what the video told them, and would display one frame normal, and next one down shifted one frame. Or for some TVs, it'll repeat the line twice. There is no technical reason for an LCD TV to not have scan lines. The fact that it doesn't use a electron gun means nothing for scan lines. It's just how the TV decides to display the picture.
And knowing that many games would not use half the lines, many dedicated arcade monitors started changing the way they worked. Some would make the unused scan lines smaller (Ok I have no proof on this part; I was told this 3rd hand), and some just did like LCDs do, and repeat the line above. So it's still 240p, still 15khz, but showing 480p image. (Or a 480p of a 240p picture). If you find many arcade machines, look close. The scan lines on a SFII 19" look NOTHING like a CPS2 SSF2 machine, diffrent style monitor.
And then you have games like mortal kombat. Mortal Kombat was not 60 fps, but 53.
Never mind that fact that this is all crap. People talk about timing of games and act like the smallest change is the reason they can no longer play. What the flying fuck do you think happened to most games when they moved from arcade to home machine? Timing got butt-raped, and your now "perfect" ratios make no sense, because the nes is showing the same pixels at a diffrent ratio. People (Ok, mostly Patrick
think that the designers were tweaking the graphics to get them them perfect ratio on perfect screens. BS. They were rushing to get the game out the door in time for christmas so they could start programming the next port.