Originally posted by: JD
^ Elkovsky beat Elevator Action, for the NA thread, so I'd ask him how hard he considers it to be?
At the very least, it's not "Impossible"
In terms of difficulty, Elevator Action is #1 on my personal list, limiting it to games I've beaten (146 "officially," with seven of those "provisionally beaten" and requiring a revisit). The insane lengths of planning I had to take to beat a ten-minute game is ludicrous, and level 5 - the first level after the "loop point" - might as well be a killscreen. There are some arcane details that, when learned, make the game more manageable, and I've got a mostly-finished guide on my computer that I'll get around to submitting to GameFAQs some day, which details a lot of these.
Keep in mind, by the way, that other games on my "beaten" list include Ghosts 'n' Goblins, Battletoads, and the oft-overlooked Q*Bert; for Q*Bert, I had to transcribe the enemy spawn patterns, which are fixed for each level, in order to reliably take out Sam in the later stages. My guide for that game is up on GameFAQs, complete with spawn patterns, for anyone who wishes to have a fighting chance of finishing world 9-4.
It's probably fair to say that the factors that make a game difficult could have a significant effect on how that game's difficulty is perceived. Battletoads requires a lot of precise timing but doesn't have a lot of heavily "random" elements, and is relatively generous on lives compared to, say, Elevator Action. In games like Gradius and Bayou Billy, possession of a certain item/ability/power makes the game go down much smoothly, but losing it is almost as bad as getting a game over. In Bayou Billy, the last three beat-em-up segments are made much easier by obtaining and keeping the whip and the bullet-proof vest, which is why I don't find the game to be quite as rough as some of the other titles mentioned. And, of course, control issues can ratchet up a game's difficulty in a heartbeat, as is *definitely* the case in Ikari Warriors.
There are also those games that are manageable enough except for one freaking level - the last level of 1942, the final level of Back to the Future, the final level of Bad Street Brawler. Those white butt-spinning guys from Bad Street Brawler can go jump off a cliff.
Also, I'm curious as to thoughts on the list linked to below. I love where they place Ikari Warriors.