Originally posted by: SoleGooseProductions
Last comment first: labelling things is not the same as judging them. Judge the games all you want by the finished product, but there is no reason to hide the process.
You may not be alone in how you feel (though I suspect you largely are), but there is a genuine interest in people as to whether a game was programmed from the ground up, or if it was made using someone else's tool. It is a simple, neutral, judgment free thing. That is something to be respected, and not obscured.
There is a descriptive difference in activity between someone writing code, and someone making a game using a game creation tool. It is as simple as that. That is what the forum labels are for; a hack is a hack, a homebrew a homebrew, and a repro a repro. It is not about elitism, or a purist thing, but the activity that is taking place. Whether people decide one way or another on those issues, or judge projects based on how they are made, is a separate step. Highlighting the differences is a way of respecting people's right to think freely and intelligently about things, instead of blinding them to the differences.
There's a reason that people don't like to be labelled, and I think it could be similarly applied to games as well.
Onto part two. Yes, there might be a difference between writing one's own code, and using a game creation tool; however, the end product still amounts to an original NES game. You spoke to me earlier about trying to muddy the waters, but actually I'm not, rather I just see a situation where we are splitting hairs.
In the not-so-distant past there was a discussion on these forums about whether a game should be considered a homebrew game or whether it should be considered indie, especially as the (formerly known strictly as homebrew) games became more commercialized, larger, and more professional. So perhaps it is best to make some kind of chart of how to classify all games for the NES going forward, based on the following:
NESMaker Games
-no matter if one wrote all the music him / herself, altered the code and made his / her own scripts, etc, if the game used the NESMaker tool for creation, it goes in here
Homebrew Games
-made solely with the intent of it being a hobbyist project
-small budget
-?? number of people on the team
-limited number of physical cartridges made
Indie Games
-made solely with the intent of commercialization
-larger budget
-??? number of people on the team
-??? amount of cartridges made
And that is thus imo why such unnecessary labelling actually creates more harm than good. This is without even taking into consideration that as has been made clear on here quite early as the NESMaker project was materializing, a lof of people had less-than enthusiastic things to say about the program, creating a lot of judgements, before anything was even properly released. Is it necessary to carry such sentiment over to the games? While we both know that there will be some lazy cash-grabs coming to fruition from that program, likawise I am sure there will be a lot of titles that can hold their own, having altered the code drastically, games in which a lot of effort had been used. While the knee-jerk reaction is that more effort would have been put into developing a game from the grounds-up, I don't believe that to be necessarily true either, all the time.