Originally posted by: KHAN Games
Originally posted by: oleSchool
@dougeff
Thanks! I'll definitely make sure that happens from now on. The file that KHAN Games gave me was 8K, so what I did is downloaded it. Then made a copy of it to use for my games, now I'll always have a 8Kb chr file I can use as my blank template.
Definitely still learning alot about yy-chr though.
Creating a blank 8kb file to use for graphics was one of the hardest things to figure out how to do when I started programming a decade ago. The files I use today are still direct copies of the original one I started using back then. At some point I split it in half with a hex editor so that I can swap background or sprites while retaining the other 4kb. Anyway, happy to help. And thanks for the kind words about the video. Mike's youtube stuff is awesome!
Keep the questions coming as they pop up. We're here for ya.
Thats awesome to know I’m not the only one who had to do this haha!
Many thanks on the offer to help, NintendoAge folks seem very willing to do that and that’s why I come here.
I could ask ask a bunch more questions honestly , but I learn better when I figure it out on my own, but this time I got stuck lol.
im sure I’ll be back many times though, this stuff isn’t easy. If you could I’d like to get some sort of nesasm reference guide to the use of all the nonopcode function / declarations like .dw, .db, .org, .bank, etc. I’m learning them but having documentation would be better and I can’t find any.
Thanks!
OleSchool