Originally posted by: Geoff
For what it's worth, the scanlines are optional, the blacks are black as fuck on that telly BUT there is some motion blur. It's only really noticeable when a black object moves rapidly against a flat, untextured light background. So far I've only seen in SMB 3 where the sprites have a black outline and the background is a flat pale blue. It is annoying but I can live with it. I also dislike seeing the overscan area, which is again a problem with SMB 3. It is an excellent TV though and I'm very happy with how 99% of games look on it. The clarity and sharpness is perfect. You could count the pixels if you were so inclined.
The best LCD's for reducing motion blur are IPS panels (forget about TN panels unless you hate your eyes). The IPS panels however still have plenty of blur. When I tested a few of them, I had New Super Mario Bros. U playing on a CRT, and an IPS-Alpha panel at the same time, and I was stunned to see how crystal clear the CRT looked in motion when compared to the LCD. And keep in mind, the IPS-Alpha panels are the very best LCD's when it comes to motion and color. (the Wii-U has both a AV port, and a HDMI port, so that's how I was able to play it on two displays at the same time)
Anyway, it was funny. because when the game was not scrolling, the LCD looked far, far sharper. But when the game WAS scrolling, the CRT looked far, far sharper. Question: How many games do not scroll? Unless your playing Tetris, then the CRT will have a cleaner picture
while in motion. Heck, even my dad's Pioneer Plasma didn't look as crisp
in motion as one of my CRT's, but it was close no doubt.
And as far as being able to count every single individual pixel, well....to each his own. I know for sure that these games weren't meant to be that bloody sharp. They were suppose to have a smoother, more rounded look to the edges, because that's the way CRT's show them, and that's why they look better on their intended displays. But if you really dig that new look for them, then you have my best wishes. However, if you ever view some graphically complex SNES games like Final Fantasy III/VI, or Donkey Kong Country on that LCD, you might wish they were on a CRT because they just might very well look nasty with all that overload of sharpness.