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NintendoAge 2014 Weekly Contest Winter Tournament Presents Round 3, The Finals: Double Dragon 2 Contest ends Monday, 1/19/2015 at 11 PM NA time

Jan 14, 2015 at 10:41:20 AM
arch_8ngel (68)
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Originally posted by: arnpoly

Originally posted by: arch_8ngel

No info on arnpoly or BriGuy's experience on this one, unfortunately

I think I already mentioned that this was virtually a new game for me.

I'm just trying to beat the game normally without considering the 1-life aspect.  I played a bunch last night and got as far as Level 7.  I made it to Stage 5 on one life though.  I jumped into the water, oops! 
 
Yeah, having a run ruined by the platforming can be pretty frustrating.

I  had a run yesterday where I made it to the end (in terms of "combat deaths") and all my deaths were just stupid platformer errors.

Haven't quite repeated that since, though, and for some reason I just can't get consistent execution out of the spin kick (even though I know how it works)... beating the game with all uppercuts is really going to hurt my score


(and then, of course, there is the Level 7 Burnov on the disappearing floor... I prefer to give him one good knee slam to launch him onto the spikes... doing so "costs" 2500 possible points, though, I'm not convinced there is enough time to cyclone kick him to death, even if you could under other circumstances)


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Edited: 01/14/2015 at 10:42 AM by arch_8ngel

Jan 14, 2015 at 10:47:02 AM
bearcat-doug (34)
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Originally posted by: arch_8ngel

In the process of working up a proper scoring table.
Might have it done later today, depending on how many game-breaks I take.

I'm only considering consistent usage of the 3 special moves (and then highlighting which enemies don't matter on how you kill them).

For Level 1, for instance:
25000 possible points (assuming all cyclone kicks)
drops to 17500 if you use all uppercuts
drops to 14000 if you use all knees

BUT, Ropers and Lindas score identically, whether you spin kick or use uppercuts.

And the boss is worth a full 1000 pts less from uppercuts rather than spin kicks.



Extrapolating these early results over the course of the game, I definitely need to brush up on my spin kick abilities...

I'd really like to see a scoring table. I've been making mental checkpoints at the end of each level to make sure that I'm on pace to have a shot at the TG record, but I haven't actually wrote anything down relating to the potential max score for each level.



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Jan 14, 2015 at 11:01:11 AM
arnpoly (110)
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Originally posted by: arch_8ngel

Originally posted by: arnpoly

Originally posted by: arch_8ngel

No info on arnpoly or BriGuy's experience on this one, unfortunately

I think I already mentioned that this was virtually a new game for me.

I'm just trying to beat the game normally without considering the 1-life aspect.  I played a bunch last night and got as far as Level 7.  I made it to Stage 5 on one life though.  I jumped into the water, oops! 
 
Yeah, having a run ruined by the platforming can be pretty frustrating.

I  had a run yesterday where I made it to the end (in terms of "combat deaths") and all my deaths were just stupid platformer errors.

Haven't quite repeated that since, though, and for some reason I just can't get consistent execution out of the spin kick (even though I know how it works)... beating the game with all uppercuts is really going to hurt my score


(and then, of course, there is the Level 7 Burnov on the disappearing floor... I prefer to give him one good knee slam to launch him onto the spikes... doing so "costs" 2500 possible points, though, I'm not convinced there is enough time to cyclone kick him to death, even if you could under other circumstances)
 

That sounds pretty good to me, especially for the first full day of playing!  I'm not that great at combat yet so I have some catching up to do, which I figured on anyway given both my lack of experience and lack of prowess on beat-em-ups.

I have problems consistently doing the spin kick too.  Most of the time just isn't good enough!    Uppercuts are way easier for me and I'm still figuring out when I can do them so that it doesn't hurt my score.

Also I believe the platforming errors will go away later in the week just due to repetition.

I get the feeling that I am going to have to try the hardest this week in our Tier just to stay out of last place, haha.


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Edited: 01/14/2015 at 11:01 AM by arnpoly

Jan 14, 2015 at 11:14:35 AM
arch_8ngel (68)
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Originally posted by: arnpoly

 

That sounds pretty good to me, especially for the first full day of playing!  I'm not that great at combat yet so I have some catching up to do, which I figured on anyway given both my lack of experience and lack of prowess on beat-em-ups.

I have problems consistently doing the spin kick too.  Most of the time just isn't good enough!    Uppercuts are way easier for me and I'm still figuring out when I can do them so that it doesn't hurt my score.

Also I believe the platforming errors will go away later in the week just due to repetition.

I get the feeling that I am going to have to try the hardest this week in our Tier just to stay out of last place, haha.
 

I'm definitely going to be interested how the final scoring shakes out.

CLAYB1RD's score from the last time the contest happens, is around the pace for a "pure uppercuts" game, so no telling what special move distribution he actually used.

At some level, I'm going to be happy if I can make it to the clone in 1 life, since that is no joke, on its own.
But I also realize that may not be good enough, since we have no idea what BriGuy's skills are on this one (and it is REALLY hard to judge from past beat-em-ups), and if you click with it, at my current level of play I might be screwed


Definitely going to be an exciting week.
(and kind of an amusing one from the standpoint that the DD2 MONSTERS are clearly in the lower tiers -- at least we showed 'em who was boss on pinball)



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Jan 14, 2015 at 11:30:37 AM
arnpoly (110)
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^^^ Hahaha, you got that right!

I'm as dedicated as anyone to get the best possible score I can this week. So even if I'm just purely not as good as everyone else on DD2 I'm not planning on making it easy for anyone either.

And because I like making excuses, I played last night on my Retro Duo Portable hooked up to the upstairs TV, so perhaps I will be even better off when I start playing on the actual NES.

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Jan 14, 2015 at 11:38:12 AM
arch_8ngel (68)
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Originally posted by: arnpoly


And because I like making excuses, I played last night on my Retro Duo Portable hooked up to the upstairs TV, so perhaps I will be even better off when I start playing on the actual NES.

My best game so far was actually on an emulator, since i think I was getting more precise key presses than with the controller.

After I map out the scoring chart, I'm going to go console-only though, since I think it is hurting my timing on the real-deal.


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Jan 14, 2015 at 12:18:23 PM
arnpoly (110)
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Yeah I think emulator would be in between for me. I have a USB-modded SNES controller for my PC that I imagine would help with precision.

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Latest Post - 10/11/19 - #130 - Bad Street Brawler
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Jan 14, 2015 at 12:37:04 PM
arch_8ngel (68)
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Originally posted by: arnpoly

Yeah I think emulator would be in between for me. I have a USB-modded SNES controller for my PC that I imagine would help with precision.

Once you adapt to using a mechanical keyboard, that is about as tight as it gets.


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Jan 14, 2015 at 12:54:05 PM
CLAYB1RD (105)
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Originally posted by: arnpoly

Originally posted by: arch_8ngel

No info on arnpoly or BriGuy's experience on this one, unfortunately

I think I already mentioned that this was virtually a new game for me.

I'm just trying to beat the game normally without considering the 1-life aspect.  I played a bunch last night and got as far as Level 7.  I made it to Stage 5 on one life though.  I jumped into the water, oops! 




Haha yeah this happened to me a couple times during some practice runs, I forget how close the water really is

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Jan 14, 2015 at 1:46:27 PM
arch_8ngel (68)
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Originally posted by: bearcat-doug

 

Normally, I have a little over 100k at the end of the mansion level if that helps narrow it down. The last time I played and just missed the TG record, I estimated a "max score" without point racking to be in the 162k-163k range based on points that I left on the table. I need to start writing this stuff down so I can get the actual number.

Any idea what your typical score is at the end of Mission 4?

Just want to see how accurate my score table is, so far.



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Jan 14, 2015 at 2:00:08 PM
bearcat-doug (34)
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Originally posted by: arch_8ngel

Any idea what your typical score is at the end of Mission 4?

Just want to see how accurate my score table is, so far.

 
Not off hand. I normally use the mansion of terror as my benchmark since I need to have a little over 100k by the end of the level to have a shot at finishing with a 160k+ score. I'll probably play a few times this evening so I'll try to remember to write it down.

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Jan 14, 2015 at 2:06:35 PM
arch_8ngel (68)
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Originally posted by: bearcat-doug

Originally posted by: arch_8ngel

Any idea what your typical score is at the end of Mission 4?

Just want to see how accurate my score table is, so far.

 
Not off hand. I normally use the mansion of terror as my benchmark since I need to have a little over 100k by the end of the level to have a shot at finishing with a 160k+ score. I'll probably play a few times this evening so I'll try to remember to write it down.
OK.

Based on my score tables, I am seeing 161k as a "100% Cyclone-kick" game top score.
Anything above that number means some extra kicks and punches were thrown in.

Pure uppercuts will give you 133k total
Pure flying knees will give you just under 94k total.


By the end of Level 6, a "perfect" cyclone game is 105k, based on my calculations.



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Jan 14, 2015 at 2:06:57 PM
arch_8ngel (68)
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Score Table (for those interested in when it is safe to do uppercuts and knees):

Enemy Quantities                              
Level Williams Ropers Ropers (b) Ropers © Roper(d) Linda Boxers Boxers(b) ChinTai Burnov Burnov(2) Ninja Abobo Simon Clone Master
1 13 6       6       1 1          
2 2 4 4     2 2         2        
3 3           2           2      
4 3 3       6 2           1 1    
5   3 4 3 1 6 2   2       2 1    
6             3   3              
7 3   4 3     1 2 2 1 1     1    
8             3   3     4 2 1 1 1

    Cyclones ONLY                              
Level TOTAL Subtotal Williams Ropers Ropers (b) Ropers © Roper(d) Linda Boxers Boxers(b) ChinTai Burnov Burnov(2) Ninja Abobo Simon Clone Master
1 25000 25000 13000 6000       3000       2000 1000          
2 42000 17000 2000 4000 4000     2000 2000         3000        
3 50000 8000 3000           2000           3000      
4 69500 19500 4500 3000       6000 2000           2000 2000    
5 97500 28000   3000 4000 3000 500 6000 2000   4000       3000 2500    
6 105000 7500             4500   3000              
7 130000 25000 4500   6000       1000 5000 2000 2000 1000     3500    
8 161000 31000             4500   3000     6000 3000 2000 4500 8000

    Uppercuts ONLY                              
Level   TOTAL Williams Ropers Ropers (b) Ropers © Roper(d) Linda Boxers Boxers(b) ChinTai Burnov Burnov(2) Ninja Abobo Simon Clone Master
1 17500 17500 6500 6000       3000       1500 500          
2 32500 15000 1000 4000 4000     2000 2000         2000        
3 40500 8000 3000           2000           3000      
4 58500 18000 3000 3000       6000 2000           2000 2000    
5 83000 24500   3000 4000 3000 500 3000 2000   4000       3000 2000    
6 89000 6000             3000   3000              
7 108000 19000 3000   4000       1000 4000 2000 1500 500     3000    
8 133000 25000             3000   3000     4000 3000 2000 3500 6500


    Knees ONLY                              
Level   TOTAL Williams Ropers Ropers (b) Ropers © Roper(d) Linda Boxers Boxers(b) ChinTai Burnov Burnov(2) Ninja Abobo Simon Clone Master
1 14000 14000 6500 3000       3000       1000 500          
2 23000 9000 1000 2000 2000     1000 1000         2000        
3 27500 4500 1500           1000           2000      
4 39000 11500 3000 1500       3000 1000           1500 1500    
5 55000 16000   1500 2000 1500 500 3000 1000   3000       2000 1500    
6 59500 4500             3000   1500              
7 74500 15000 3000   4000       500 3000 1000 1000 500     2000    
8 93500 19000             3000   1500     4000 2000 1500 2500 4500


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Edited: 01/14/2015 at 02:29 PM by arch_8ngel

Jan 14, 2015 at 2:10:13 PM
arch_8ngel (68)
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The numbers in bold represent where the uppercuts are worth the same amount as killing with cyclone kicks. (didn't bother to highlight the knees since there are only two places where they "pay" the same as cyclones, and maybe 6 or 8 places where they score as well as uppercuts)


The "subtotal" column is how much each level is worth.

The "total" column is a running total at the end of the level, for pacing purposes.

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Edited: 01/14/2015 at 02:11 PM by arch_8ngel

Jan 14, 2015 at 2:10:19 PM
bearcat-doug (34)
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Originally posted by: arch_8ngel

OK.

Based on my score tables, I am seeing 161k as a "100% Cyclone-kick" game top score.
Anything above that number means some extra kicks and punches were thrown in.

Pure uppercuts will give you 133k total
Pure flying knees will give you just under 94k total.


By the end of Level 6, a "perfect" cyclone game is 105k, based on my calculations.

 

That sounds about right. I had 104k at the end of Level 6 during my second run yesterday and I would have finished with 160k if I hadn't died during the Shadow Boss fight.



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Jan 14, 2015 at 2:19:14 PM
bearcat-doug (34)
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Originally posted by: arch_8ngel

The numbers in bold represent where the uppercuts are worth the same amount as killing with cyclone kicks. (didn't bother to highlight the knees since there are only two places where they "pay" the same as cyclones, and maybe 6 or 8 places where they score as well as uppercuts)


The "subtotal" column is how much each level is worth.

The "total" column is a running total at the end of the level, for pacing purposes.

I'll keep that chart handy when I play later and see if I find any differences, but based on the bolded enemies, I'm pretty sure it's 100% correct. Thanks for posting it, that's some great research!

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Jan 14, 2015 at 2:19:44 PM
arnpoly (110)
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Originally posted by: arch_8ngel

Score Table (for those interested in when it is safe to do uppercuts and knees):

    Cyclones ONLY                              
Level TOTAL Subtotal Williams Ropers Ropers (b) Ropers © Roper(d) Linda Boxers Boxers(b) ChinTai Burnov Burnov(2) Ninja Abobo Simon Clone Master
1 25000 25000 13000 6000       3000       2000 1000          
2 42000 17000 2000 4000 4000     2000 2000         3000        
3 50000 8000 3000           2000           3000      
4 69500 19500 4500 3000       6000 2000           2000 2000    
5 97500 28000   3000 4000 3000 500 6000 2000   4000       3000 2500    
6 105000 7500             4500   3000              
7 130000 25000 4500   6000       1000 5000 2000 2000 1000     3500    
8 161000 31000             4500   3000     6000 3000 2000 4500 8000

    Uppercuts ONLY                              
Level   TOTAL Williams Ropers Ropers (b) Ropers © Roper(d) Linda Boxers Boxers(b) ChinTai Burnov Burnov(2) Ninja Abobo Simon Clone Master
1 17500 17500 6500 6000       3000       1500 500          
2 32500 15000 1000 4000 4000     2000 2000         2000        
3 40500 8000 3000           2000           3000      
4 58500 18000 3000 3000       6000 2000           2000 2000    
5 83000 24500   3000 4000 3000 500 3000 2000   4000       3000 2000    
6 89000 6000             3000   3000              
7 108000 19000 3000   4000       1000 4000 2000 1500 500     3000    
8 133000 25000             3000   3000     4000 3000 2000 3500 6500


    Knees ONLY                              
Level   TOTAL Williams Ropers Ropers (b) Ropers © Roper(d) Linda Boxers Boxers(b) ChinTai Burnov Burnov(2) Ninja Abobo Simon Clone Master
1 14000 14000 6500 3000       3000       1000 500          
2 23000 9000 1000 2000 2000     1000 1000         2000        
3 27500 4500 1500           1000           2000      
4 39000 11500 3000 1500       3000 1000           1500 1500    
5 55000 16000   1500 2000 1500 500 3000 1000   3000       2000 1500    
6 59500 4500             3000   1500              
7 74500 15000 3000   4000       500 3000 1000 1000 500     2000    
8 93500 19000             3000   1500     4000 2000 1500 2500 4500

Wow.  This might be the most informative post ever seen on NA.

The table could use visible borders and consistent alignment for better clarity.  Without trying it I imagine this would copy nicely into Excel though.


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Jan 14, 2015 at 2:25:42 PM
arch_8ngel (68)
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Originally posted by: arnpoly

 
Wow.  This might be the most informative post ever seen on NA.

The table could use visible borders and consistent alignment for better clarity.  Without trying it I imagine this would copy nicely into Excel though.
 
It copied FROM Excel in the first place.

I didn't have table boundaries set to solid in the spreadsheet.
I will update the original post with a cleaner set.


EDIT:  well, looks like it won't import the table lines, just like it didn't import the color-coding or text properties.

I could take a set of screenshots, instead, I guess.

-------------------------
 


Edited: 01/14/2015 at 02:27 PM by arch_8ngel

Jan 14, 2015 at 2:26:30 PM
bearcat-doug (34)
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Originally posted by: arnpoly

Wow.  This might be the most informative post ever seen on NA.

The table could use visible borders and consistent alignment for better clarity.  Without trying it I imagine this would copy nicely into Excel though.
 

It's way easier to follow than the enemy HP chart on GameFAQs for sure. Having the enemies bolded where the cyclone kicks/uppercuts do the same damage is a huge help.



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Edited: 01/14/2015 at 02:26 PM by bearcat-doug

Jan 14, 2015 at 2:30:37 PM
arch_8ngel (68)
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(Nathan ?) < Mario >
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Originally posted by: bearcat-doug

Originally posted by: arnpoly

Wow.  This might be the most informative post ever seen on NA.

The table could use visible borders and consistent alignment for better clarity.  Without trying it I imagine this would copy nicely into Excel though.
 

It's way easier to follow than the enemy HP chart on GameFAQs for sure. Having the enemies bolded where the cyclone kicks/uppercuts do the same damage is a huge help.

 

Went back and updated the table.

The flying knee table now has the two bold blocks, and all of the parts where knees and uppercuts are worth the same are "plain" text, with the places knees are worth least in italics.


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Jan 14, 2015 at 5:45:35 PM
BriGuy82 (25)
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Originally posted by: arnpoly

Originally posted by: arch_8ngel

No info on arnpoly or BriGuy's experience on this one, unfortunately

I think I already mentioned that this was virtually a new game for me.

I'm just trying to beat the game normally without considering the 1-life aspect.  I played a bunch last night and got as far as Level 7.  I made it to Stage 5 on one life though.  I jumped into the water, oops! 
 

This was my favorite beat 'em up as a kid. I owned 2 copies of this game back then, one I kept at my mom's house and one I kept at my dad's house. I clearly remember beating this game and was proud because I hadn't been able to beat Double Dragon 1 to that point. With that being said, I haven't played this game in any depth in about 20 years. Plus, I sure as hell wasn't playing for a high score back then either. Kicking mofos off buildings and through helicopter doors was the way to go. So we'll see what happens...  


Jan 14, 2015 at 5:48:33 PM
arch_8ngel (68)
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Originally posted by: BriGuy82

 Plus, I sure as hell wasn't playing for a high score back then either. Kicking mofos off buildings and through helicopter doors was the way to go. So we'll see what happens...  

Yup... it is definitely a big change of tactics to try and keep guys ON the ledge and IN the helicopter :/


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Jan 14, 2015 at 6:00:55 PM
BriGuy82 (25)
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Originally posted by: arch_8ngel

Originally posted by: BriGuy82

 Plus, I sure as hell wasn't playing for a high score back then either. Kicking mofos off buildings and through helicopter doors was the way to go. So we'll see what happens...  

Yup... it is definitely a big change of tactics to try and keep guys ON the ledge and IN the helicopter :/
 


That scoring table is pretty cool, thanks for posting that Arch. I really liked your analysis of Rollerball as well, I thought it was spot on. Good luck to you and everyone else this week!

Jan 14, 2015 at 6:34:05 PM
bearcat-doug (34)
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Originally posted by: arch_8ngel

The numbers in bold represent where the uppercuts are worth the same amount as killing with cyclone kicks. (didn't bother to highlight the knees since there are only two places where they "pay" the same as cyclones, and maybe 6 or 8 places where they score as well as uppercuts)


The "subtotal" column is how much each level is worth.

The "total" column is a running total at the end of the level, for pacing purposes.

I've been staring at this table all day trying to figure out how I came up with a max score (assuming all cyclone kicks) of 162k-163k when the table says 161k. Apparently I counted an extra cyclone kick for the two Chintai on level 5 (I wasn't sure about that one) and the two boxers on level 7 (I thought I had that one right). I'm getting ready to play so I'll use the chart and see how my scores match up.



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Jan 14, 2015 at 7:30:39 PM
bearcat-doug (34)
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Score updated, new record. I think I'm done for the week.

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