Originally posted by: srh201
A share of GE just dropped below $10. Would you sell it to me for half? This thread makes no sense at all. The value is the value. PERIOD. If you want to calc what you could make if you sold, you could factor in fees, supplies, etc to reduce the value... but you are not interested in that. As such, if an item consistently sells for $7 on eBay, then your value in your calc should be $7. If it sells for $4, your value should be $0... Think about that for a second. Does that make any sense? If I had 100 carts that sell for under $5, are they worthless? Of course not.
Oh, I totally get what your saying. I am simplifying the work needed to
approximate the value. Obviously, a general 1.0, 0.5 or a 0 multiplier, wouldn't be scientifically accurate. I am using this method to arrive at roughly what the value should be. Obviously, I could calculate expenses, packing supply fees, ebay fees for every game but that would be completely unneccessary for arriving at an
approximate value. I know full well that these equations will not yield the exact value I would get for the collection. I am only looking to get an idea (that is not inflated. It can be lower than what I actually get but I don't want to over-value) of the value should I sell.
I understand that the cheap games have a value. Putting them at zero is a way to account for fees (to some extent to account for some of the fees for more pricey games), time, bulk selling, free additions to lots, etc. I am doing it this way to arrive at a close approximation without having to do more calculations.
I see where you are coming from but I think you are taking this way too literally. I am doing it this way as a way to simplify, clearly its not completely accurate and its not intended to be. Anyway, thanks for your feedback. It's much appreciated.