Originally posted by: Zzap
The 300 lines was in real time, all via our software reading the screen from an emulator, and sending it keyboard commands via software. This introduces it's own latency, so we'll have to tune things when we integrate all the hardware.
All our software is running on a PC. We read the next piece off the screen, but deliberately don't want to read the NES RAM or anything like that as we only want to use inputs and outputs accessible to a human.
I would guess that the current setup is less than a third the latency that you will see with the physical interface..l maybe even off by a factor of 5 or more.