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Crystalis *Almost* as good as Zelda

Apr 13, 2011 at 3:06:36 PM
milligangames (407)
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(Patrick Milligan) < King Solomon >
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This game is awesome. Better than Zelda IMO. Much more technologically advanced - if you compare the graphics it looks like the two games were produced on different systems.

One of my favorite NES games. Another often overlooked classic action RPG: Scheherazade. Lots of innovations and a nice meld of genres in that game.

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Apr 14, 2011 at 3:22:58 AM
projectingstars (95)
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(S. K.) < King Solomon >
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Yep, as other have said, this is easily one of the best games on the NES, regardless of genre.

Also, I agree that it feels more advanced than Zelda, but hey they did come out 4 years apart.

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"Absurdity is what I like most in life, and there's humor in struggling in ignorance. If you saw a man repeatedly running into a wall until he was a bloody pulp, after a while it would make you laugh because it becomes absurd".

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Apr 14, 2011 at 9:46:09 AM
Splash (10)
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(Pal Rocks) < Meka Chicken >
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I think I need this game. What is the going rate for a CIB one? Is there a map or something included?

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Apr 14, 2011 at 9:51:47 AM
arch_8ngel (68)
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(Nathan ?) < Mario >
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No, there was no map or extras. It just has an oversized (SNES-style) manual.

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Apr 15, 2011 at 10:30:09 AM
Leathco (13)
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(Chris Leathco) < Eggplant Wizard >
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I really liked it, but for some reason the save system took me some time to get used to. Great game though, good graphics for the NES, slightly more linear than Zelda.

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Apr 15, 2011 at 2:38:06 PM
Tanooki (185)
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(The Wind Waker) < Bonk >
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Curious what you found weird about it as you just like hit start or select(forget which) and just press the button as it saves anywhere if I remember right.

Apr 15, 2011 at 2:44:45 PM
arch_8ngel (68)
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(Nathan ?) < Mario >
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Originally posted by: Tanooki

Curious what you found weird about it as you just like hit start or select(forget which) and just press the button as it saves anywhere if I remember right.


It was definitely an unusual save mechanism for the time.

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Apr 15, 2011 at 5:00:00 PM
Tanooki (185)
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(The Wind Waker) < Bonk >
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Why because you could save anywhere at any time? I played it back in the early 16bit era the first time and even by then that kind of save wasn't common.

Apr 15, 2011 at 6:06:15 PM
arch_8ngel (68)
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(Nathan ?) < Mario >
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Originally posted by: Tanooki

Why because you could save anywhere at any time? I played it back in the early 16bit era the first time and even by then that kind of save wasn't common.


I can't think of any other NES games that have a similar save feature.

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Apr 15, 2011 at 7:38:00 PM
Tanooki (185)
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(The Wind Waker) < Bonk >
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I can't really either, but few games really did save anyway either and I only have some of them.

Apr 15, 2011 at 11:04:28 PM
clueless (0)
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(Dennis Jenkins) < Tourian Tourist >
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Originally posted by: arch_8ngel

No, there was no map or extras. It just has an oversized (SNES-style) manual.


Many years ago I reverse engineered how the game stores its maps.  I wanted to write a map/game editor for it, but I never completed the project.  I have some tools (builds on Linux) that will dump every area as a PNG or GIF.  The problem with writing a full blown game editor is that all of the event triggers are scattered all over and hard-coded to area and screen numbers.  Its not all in one nice, convenient table.


http://www.ecoligames.com/...~djenkins/Games/CrystalisRomTools.tar.gz

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Apr 16, 2011 at 3:43:07 AM
Zing (23)
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(Daniel Corban) < Ridley Wrangler >
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One strange thing about the save system is that you can only load your game while playing. You have to "continue" your game first, then load. "Continue" usually allows you to pick up in the last section you were on before you died. When you first power up the system, it just takes you to the point after you exit the pod at the start of the game. Then you go into the menu and load your game.

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Apr 16, 2011 at 1:59:08 PM
arch_8ngel (68)
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(Nathan ?) < Mario >
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Originally posted by: clueless

Originally posted by: arch_8ngel

No, there was no map or extras. It just has an oversized (SNES-style) manual.


Many years ago I reverse engineered how the game stores its maps.  I wanted to write a map/game editor for it, but I never completed the project.  I have some tools (builds on Linux) that will dump every area as a PNG or GIF.  The problem with writing a full blown game editor is that all of the event triggers are scattered all over and hard-coded to area and screen numbers.  Its not all in one nice, convenient table.


http://www.ecoligames.com/~djenkins/Games/CrystalisRomTools.tar.gz

You should let snesmaster know.  He has a bunch of maps he's assembled by hand, but hasn't finished this game yet, that I know of.  I'm sure your tool would be a great resource for him to finish documenting the game.


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Apr 16, 2011 at 2:02:51 PM
arch_8ngel (68)
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(Nathan ?) < Mario >
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Also, I started replaying this game last night. A couple hours last night, and a couple hours this morning has me to the Evil Island at around level 11.

I managed to go without armor or a shield until I reached the general on Mt Sabre. I'm trying to upgrade only when absolutely necessary (i.e. I'll reach a boss where it's almost impossible to avoid damage, and then discover that they wipe the floor with me due to my low defense level)

Playing this way (i.e. not spending money on every upgrade, or buying items) makes the game surprisingly non-grindy. It flows really, really well.

I think the only place I had to take any time to level up was right before Mt Sabre. I needed to gain a couple of levels to even be able to damage the monsters on Mt Sabre. Otherwise it's been pretty wham-bam-thank-you-ma'am.

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Apr 16, 2011 at 2:31:21 PM
Zing (23)
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(Daniel Corban) < Ridley Wrangler >
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I did absolutely zero grinding in my play-through. I did, however, kill pretty much everything in my path. With liberal use of the charged up shots, you can kill almost everything without a scratch.

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Apr 16, 2011 at 2:31:59 PM
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I grinded a bit in the caves with those big Medusa monsters,easiest way to rank up in the middle of the game, just keep running round in the cave killing them. That's about it though.


Edited: 04/16/2011 at 02:35 PM by removed04092017

Apr 16, 2011 at 2:34:33 PM
Zing (23)
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(Daniel Corban) < Ridley Wrangler >
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I clearly remember grinding back in the day. I had a NES Max and ran around holding down the turbo button.

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Apr 16, 2011 at 10:25:13 PM
Tanooki (185)
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(The Wind Waker) < Bonk >
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I remember grinding too because going straight into it you had to be really really careful not to take a hit.