Port has a prototype. He doesn't have a labeled cart.
CMII was never "released" is that a prototype?
Port has a prototype. He doesn't have a labeled cart.
CMII was never "released" is that a prototype?
Wally Bear/Chiller don't have a box (yet but who knows) but they do have label art. If the games saw full production the Wally Bear and Chiller carts would be identical to those that would have been released.
That is not a prototype that is an early production cart that was not released. Same as CMII in my eyes,
CMII doesn't even have its own case or label. They were put inside Action 52 cases with Action 52 art. Elter had to put the boxes together and shrinkwrap the games. It was close to being ready for release but not 100%
Most companies do a test run before they fire up the presses on a full run. Could be 10 units or 100 but they do a sample run first. If there is a problem then they fix it before full production begins.
For me the bottom line is that had Chiller and Wally Bear gone into full production you would not be able to tell which cart was the last one that left the factory and those few examples that we have today. I consider them production carts that were not released for that reason.
If you put these prototypes side by side next to a released cart sold at retail could you tell the difference? If you have a cart sent to a magazine with the same code and a production label then I would say it is a production cart.
Eproms or Roms don't matter either. Some released games have eproms and some have roms.
Numbers have never been part of the equation. Look at the 6in1 carts. How many Myriads were produced? It doesn't matter how many were produced. Perhaps 1 cart was produced to show that the cart was ready to go. If so then it was the only one they produced. The intentions or numbers of the production aren't as important as the fact that they produced it as a final product in code and in appearance.
This isn't as black and white as released or proto. Carts are out there that were never released that are not prototypes. Some are a mix and some are neither. CMII was never released and it is not a prototype.
What is NWC, a prototype or a released cart?
It is hard to change what people think about a game once it is accepted. The reason that CMII and Myriad are accepted by so many people as "released carts" is because Etler put them down on his list. If Myriads and CMII were unknown and not on ANY lists and they were found today would they be accepted as "released"? Would someone today pay 10k for a sealed copy of the newly discovered Myriad game?
If Elter had seen the Wally Bear and Chiller carts when that list was being created I know they would have been included and then DP would have copied it and so would NA and so would everyone else and no one would think any different. To be fair Frank who first placed Wally Bear in the "Prototypes AND one-of-a-kinds" section on DP not the "prototypes" section. Still none of that matters if they aren't were they are supposed to be. Don't tell me your argument boils down to "because someone else said so" it could have gone either way with this one. It was all a matter of timing.
You mentioned a few other points. I agree with the first 2 but so what neither of those determine if a game is a prototype or not. There are games out there for other systems where only 1 exists. There are games out there where the box has yet to be found or is not known to exist. Some games have been known to be released with no box. Eli's Ladder for Atari 2600 was released with no box. A box is believed to exist for Atari 2600 Ultravision Karate but I don't think one has ever been found.
Then you said that they had no intention of releasing it? Now I'll have to disagree with you 100% on that one. They coded it and created a label what other plans could they have had? What about the AVE Wally Bear carts that have AGCI boards inside? Did AVE manufacture boards with AGCI on them?
You mentioned before that I have a vested interest and I guess that is true but I didn't buy this cartridge for a dollar. I paid more than the going rate for a prototype at the time especially one that was bit for bit the same as released. My interest in the cart existed prior to me owning it or I wouldn't have bought it. I could have sold it but I've kept it because I don't see this cart as your run of the mill average prototype cart.
AGCI coded the game,created a label, put together at least one working cart complete with a production label and then sold the project to another company. That is an R10 to me. So is Chiller.