Originally posted by: Great Hierophant
Originally posted by: Kosmic StarDust
SpeedDemosArchive allows you to use a Super Game Boy, a Super Game Boy 2 or a Game Boy Player to record Game Boy games.
The frame (refresh) rate of the Game Boy, Super Game Boy 2, Game Boy Color and Game Boy Advance is 59.7275Hz and the Super Game Boy is 61.1679Hz. The Super Game Boy thus is 2.4% faster than the real Game Boy and SpeedDemosArchive multiplies your time by that percentage to come up with a true time. For regular Game Boy and Game Boy-compatible Color games, the Super Game Boy 2 is the best bet for competitive record setting.
While SpeedDemosArchive says "you're going to have to use" the Super Game Boy, Super Game Boy 2 or Game Boy Player for a Game Boy capture, the Game Boy Player is the "suggested" method to use for a Game Boy Advance capture. There are other devices that can play Game Boy Advance games on a TV.
The Game Boy Player is rather interesting. It uses the same crystal as the Game Boy Advance and thus outputs at the same refresh rate, 59.7275. However, the Gamecube outputs video from the Game Boy Player in 480i or 480p at 59.94Hz, the NTSC standard. With the dropped frames, the added latency required to upscale the graphics and the 480i flicker or 480p blur, you will experience a less-than-ideal image for record setting.
However, there is unofficial software called the Game Boy Interface for the Game Boy Player. This has an Ultra Low Latency version that will output in a proper 240p at a 59.727
6Hz, almost identical to the handhelds' rate. SpeedDemosArchive does not specifically prohibit or allow this.
Interesting. I assumed there was no lag on the Game Boy Player as I reached level 30 on Tetris DX on a CRT and played until around 500,000 points or so. I would expect it would be impossible to play level 30 indefinitely if there was lag associated. I can see why this game was never used in competition though. I'm nowhere near as good at NES or GB Tetris...
There is also Advance Game Port which runs a GBA-on-a-chip and outputs native composite when played on any Retrobit SNES clone (including SRT). You can even play GBA movies on the TV which operation is normally prohibited by the Game Boy Player. Nt like the quality doesn't blow chunks on a real TV though...
Originally posted by: rezb1t
Originally posted by: Pheidian
Another thing that seems when talking with lag / slowdown - noticed yesterday that PAL video setting seem to lag a lot more, for example Mr. Gimmick original cart has huge lag and slowdown. Music and game runs on correct speed, but controller input lag is almost half a second (response seem sluggish when moving and jumping etc). Don't know why this happens, and it only happens with PAL settings. Gimmick! on NTSC settings works like a charm. (And PAL Mr. Gimmick works fine on PAL NES I have). I have reported it to bunnyboy though, hoping to get that sorted out as well in the upcoming firmware updates.
I noticed this too! I'm not familiar with PAL consoles so I didn't know if it was just a botched port of Gimmick, or what. But it does make sense that this is not normal. I also noticed the controller outright dropping inputs when I was using the Everdrive in PAL mode
Are you guys using 8bitdo controllers or wired? Perhaps NTSC TVs are doing some additional image processing when supplied a 50Hz signal. I'll try PAL mode on my ASUS monitor and post back results when I get mine. I'm also curious if the 2006 Sanyo LCD in our living room can sync to 50Hz. It displays NTSC50 just fine from my Atari and N64 (when using PAL ROMs) but crops the bottom of the screen off.