Originally posted by: Xerxes
I understand your position on prototypes as collectibles, and respectfully disagree. For me, a prototype is like an original work of art, and all the retail copy's are like prints. Someone at the developer hand made these, and to me it feels like a piece of art and a piece of gaming history all rolled into one. I understand if this is a rare sentiment. This hobby isn't for everyone, but that is why I love it. The idea behind your earlier post is not lost on me. When I read It, I grinned and thought, "Well put."
You say "someone at the developer hand made these," which I just don't think is true most of the time. This is what I'm trying to explain.
Most (not all) of the "prototypes" out there were never, ever touched by anyone who actually worked on the game. Most prototypes out there were review copies sent to magazines, which yes, were put together by hand - by PR and marketing people working for the publisher, not anyone on the actual development team. Most development teams were not located in-house and, in fact, literally the only exception that comes to mind in terms of an American NES publisher would be Absolute, and even then, I don't think it was like David Crane and Garry Kitchen burning off all of those EPROMs for the media.
I think that like you, a lot of people have this romantic notion that prototype cartridges were made by the actual authors of the games, and I just want buyers to understand that this is extremely unlikely in most (again, not all!) cases. The actual process was usually:
- Developer (the team that actually created the game) delivers code to publisher, likely on a floppy disk. They use prototype cartridges in-house to test their games, absolutely, but they had to keep those so they could keep working on the game.
- Publisher (the people who do the packaging and marketing and sales) copies that code onto EPROMs and spends many frustrating hours assembling cartridges to mail to magazines.
If that's special to you, awesome! It's still a unique collectible, no doubt. But if you're purchasing something under the assumption that it was like, from the desk of the author of the game, I think you're misinformed.
AGAIN, THERE ARE EXCEPTIONS:
Not everything we call a "prototype" was for media use. In the somewhat rare case that an internal-use (rather than a made-for-media) copy leaks out, yeah, someone who actually worked on the game might have physically put those EPROMs in those sockets. This Earth Bound, for example, assuming it's real - no one on the actual game development team in Japan touched it, but it's possible the people working on the English translation did, which is pretty cool! Some other stuff that comes to mind: Kitty Catch was made by the author as far as I know, Hard Drivin' is the author's personal copy. I'm sure there are others I don't know of, and I'm sure that there are some cases where the developer might have actually put together those review cartridges for that publisher.
But, really, most "prototypes" in circulation are just copies of copies assembled by someone who had absolutely nothing to do with any creative decisions made on the game, and I think people should understand that!