OP pretty much named a bunch of games based on (and that play like) last gen games. Go play twenty shooters that all look and play the same and see how you feel about this gen's games.
Here's the thing: if you like FPS and/or Western PC-style RPGs then you're probably cumming in your pants over this gen. I don't, so I have very little interest in most of the PS3 and 360 libraries. I also don't like getting an arm exercise while I play, so there goes a lot of Wii games too. (Tho developers seem to be moving away from that stuff to the point where a lot of Wii games you can turn the controller on its side and play it like a NES controller, LOL.) Here's my problems with this gen of games, using certain games as examples:
1) Silent Hill Homecoming. The Silent Hill series has always been about weaklings mostly having to sneak past monsters, run past them, avoid detection, save guns for bosses since bullets are limited (until the second playthru), etc etc. Because it's a survival-horror game. This game tho is an action game with a horror setting. (We can probably thank RE4 for that, which also fucked up that series, imo.) The problem is, nothing is scary if you're handing it its ass. You can't go doing kung fu on something and be scared at the same time. There's also the problem of strafing controls. This control scheme is not better than the RE-style tank controls, no matter how much developers try to say it is. (See, FPS pokes its ugly head in everything, even games that aren't FPSes.) The thing is, if you go play RE3 or SH2-4, the so-called tank controls of having to turn your whole character to go one way or the other are refined to the point of gaming bliss. You actually don't have to stop and turn, you can turn just fine. RE3 added a quick 180-degree button push to aid in escape. The controls ended up rocking in the later games. And then they tossed them out for the next flavor of the month. Strafing only really adds one thing: goofiness. Your character looks like an idiot doing a jig across the room sideways. Add in how more things can be moved (for no reason) but don't add in weight to them and you have a really silly looking game. It's like your character is on the moon or something.
2) Mass Effect. YOU. ARE. AN. FPS! I'm calling bullshit on the whole RPG nonsense of grafting on "leveling" to an FPS and calling it an RPG. And to be honest, I don't care if Mass Effect, Fallout 3, Borderlands, et al ad nauseum really ARE RPGs, they are also FPSes. I don't like or want to play an FPS. But seems developers just want to keep cranking these things out in lieu of making actual RPGs. This, to me, is the bigger problem. Turn-based gaming has been relegated to the handhelds as sure as 2D platforming has. Compare the amount of Action-RPGs to the amount of turn-based ones on consoles and see what I mean. So current gen you can play a third-person action game with RPG elements grafted on, a first-person shooter with RPG elements grafted one... or a very small handful of turn-based RPGs. The big problem here is that developers really need to make a lot of turn-based RPGs if any of them are going to turn out any good. It's the same for any other genre. You get a bunch of crap and a couple good ones. Unfortunately, this gen has been mostly crap.
3) Final Fantasy XIII. Even turn-based (or semi-turn-based) RPGs have become shit by throwing in gimmicks galore, flashy graphics, zippers everywhere... all to mask the emptiness inside. You have to be cute, you have to be emo (sometimes at the same time!), there's no room for knights or paladins. they wear armor, how boring! We have to make a realistic-looking world (and populate it with annoying twits who wear the most ridiculous outfits this side of harijuku) so we can't have an overworld map. The player has to be shepherded from one cut-scene to the next because we can't figure out how to properly do the overworld exploration bits anymore! (Why do you think so many last gen RPGs had a map that was just pinpoints that you pointed at and automatically showed up in? Because 3D gaming is the death of more than just 2D platformers.) Even the best RPGs of the current gen are like this. When they aren't, you wish they are b/c it looks ridiculous. Check out the overworld map in Arc Rise Fantasia to see what I mean. And I'm starting to wonder if developers aren't just sitting back and overthinking things. "So this person is playing a JRPG instead of a WRPG. It must mean they DON'T want a lot of freedom or chances to explore things! So let's make the game one long corridor!" I personally think games like Oblivion have way too much freedom and things to explore, to the point of I just spent all day picking wildflowers in a fuckin video game. I don't want that in a traditional JRPG, but SOME exploration would be nice. I don't need to have my hand held the whole way either. I was recently playing Glory of Heracles on the DS and man, they go out of their way to explain the most obvious and well-worn RPG tropes. I don't imagine too many RPG n00bs are going to pick that game up to begin with but if you can't figure out what poison does you shouldn't be playing games at all.
4) Zelda Ocarina of Time and every Zelda game on a console afterwards. I know, OoT isn't a current gen game, but it illustrates a point, the point being I don't want to spend half the game playing the tutorial, dammit! Games haven't been getting more complicated, really, they've just started throwing it all out there at once so you need a tutorial in order to play it. Look at Link to the Past. You start out with nothing and only gradually get an arsenal of weapons. With every new item, you get two sentences on how to use it. That's it. No stupid annoying fairy floats around telling you what to do. You don't get a whole dungeon to practice on. It's just "here's your item, go use it!" How does OoT consistently score so high as to be called the greatest console game ever when the first hour or two are so goddamn boring? I'm really tired of seeing tutorials in games, can you tell? Gameplay should be intuitive. If I can't pick the game up and have fun with it for an hour I don't see a reason to pick it up at all. This all leads to the Twilight Princess debacle where I had to give up on the game b/c I couldn't catch a damn fish. Developers want to make damn sure you can do everything in their game, even if it's useless! XD
I could probably go on forever about this stuff, but really what it comes down to is taste. I really don't like a lot of new games, I really don't like the direction that games are going in. I don't want to play realistic games most of the time. That leaves a small handful or titles to play. It's not that new games are BAD they are just not what I'm interested in (mostly).